I think this might be something to do with Unity and those funny little squares that appear in the text on some modules in Unity. Because not every header is wrong, just some of them.
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I think this might be something to do with Unity and those funny little squares that appear in the text on some modules in Unity. Because not every header is wrong, just some of them.
Nah, like I said, Ikael very rarely used the Windows 1252 control codes which Unity won't render. Looking at the SWADE PG source now and all those headings are plain text, no control characters.
Here's what I'm seeing on that same page: FGU, Lankhmar extension only. Oh, and yes, the extension is also using the Windlass font. Installing it on your local system does nothing, as FG very frustratingly does not even look at your system fonts.
https://www.fantasygrounds.com/forum...1&d=1614549625
If you disable the Lankhmar extension, does that correct the issue? I can always drop the Windlass font if it's causing issues for people...
I did make a GIF but its too big to upload here - the fonts at the top are OK, but on a big list when you scroll down it has the occasional dodgy display. Some are borked, some are not.
I already have the Windlass font, thanks for the offer. I turned off the Lankhmar Setting extension and its fine. Only happens with that and only on some of the headers, not all of them.
Attachment 44408
Uploaded a GIF and the forum turned it into a JPG.... so work that one out lol
It goes wrong at Investigators, since the GIF isnt working.
Physical Corruption Table Notes still show SWD wording (Charisma).
Attachment 44449
Thanks! Not sure how those slipped by but they are corrected for the next patch.
In my search I found the conversion document, can you clarify something for me?
What are these referring too?Quote:
Making Characters
Follow the rules presented in SWADE, with the exception
that the races of Lankhmar start with +4 points in racial
abilities rather than +2.