https://www.fantasygrounds.com/forum...l=1#post209786
Any time I open the GM Item menu in my current campaign it crashes the program, doesn't do it on a fresh campaign though. Any way to remove the items that I may have made to see if clearing them out fixes things?
Save the campaign db.xml file to a backup, then open it up in a text editor. Remove the <id-0000...> tags from inside the <items></items> section.
Thank ye kindly :)
Trenloe, this ruleset is awesome. My friends and I appreciate all the effort you have put into this. As I contribution I have put together a library containing nearly every starship and vehicle. Feel free to add this to any library build you might be working on. Thanks again for your work, wonderful job!
https://www.dropbox.com/s/8nsq2u7kmx...icles.mod?dl=0
I watched the introductory video on dice pools again, but I couldn't find any information on the lower row: Veh./Pers./red oval/grey oval/lightside/darkside.
How do I use those (especially how do I set the dark/light dice pool)? I can clear it, but how do I add to it?
Edit: I finally figured it out - You have to double-click on them!
I'll be running a one-off session of the new Force and Destiny Beginner Game (assuming I can get my hands on a copy in time) as part of the first FGDaze game day: https://www.fantasygrounds.com/forum...-Noobs-Welcome
More info on FGDaze here: https://www.fantasygrounds.com/forum...ze-has-arrived!
One of the driving goals behind FGDaze is to get people new to FG some exposure to the system. So, I'll be holding a couple of slots open for noobs until closer to the event. So, if you're a FG "noob" then let me know when you sign up, if you're more familiar with FG then sign up fast before the "non-noob" slots go!
Now that I've spent a bit of time with the Force and Destiny side of the rules, I'll be adding some functionality to specifically track force points, committing force dice, rolling the force pool. This will come at some point in the near future. In the meantime keep track of force points/dice and roll the force dice manually.
This is great! I will be using it for the Force and Destiny campaign starting up once it arrives in the stores.
Thanks!
Glad you like it.
Look out for an update to the graphics over the next couple of weeks, thanks to lobosolo.
I may do an update to the ruleset after that to handle the F&D force points and force abilities. The ruleset does that fine now using talents, but I think I can make it a little better for handling force specific info, abilities and career signature abilities as they are, kinda, handled similar to force abilities. Don't let that stop you though, the ruleset is totally playable at the moment for F&D - I ran the beginner game at the recent FGDaze1 using it as is. I, too, am waiting for the F&D hardback before I do any changes to the ruleset.
Here's a screenshot of the F&D Beginner Game at FGDaze1:
https://www.fantasygrounds.com/forum...7&d=1435435537