-
Error occurred due to the code attempting to add the Parry value from the skills. It assumed the user would add skills before weapons. This has been fixed.
It has also been changed to default to a skill value if there is a skill called "Parry" in the basic skills (in case you want to override WS value due to special training). Otherwise, if no Parry skill, the Parry value will default to the WS skill.
Modified version of .pak has been loaded on the first post (newest version loaded).
-
Looking at the screen there will be issues using the weapons tab with the value "pistol". This won't display the proper fields. In the reference guide page 13 the fields for "Class" must follow a specific format. That covers the minimum. THe allowable fields are: Ranged weapons: "Pistol, Basic, Heavy, Grenade, Thrown or Ranged" for Melee: "Primitive, Chain, Power, Shock, or Melee". If the field Class doesn't use one of these as shown then the fields will not display correctly. So, when making custom weapons follow those guidelines, and look at the reference document to see the other fields usage.
-
Thanks for the updates! The linked skills with stats are great, but now we're unable to make adjustments to the final roll. Is it possible to have ctrl+mouseroll to make adjustments to the skills?
-
Leonal,
Paul and I will be coordinating the next update in a few weeks. We will take your problem into consideration. In the meantime, you can make adjustments by adding modifiers into the modifier box.
-Danny
-
Thanks a lot :)
Our group really enjoy most of the updates so keep up the good work!
-
Ruleset updated to allow for control+mouseroll to do manual adjustments to the skills. That's the good thing about this ruleset having two developers - if one us cannot address something, perhaps the other can :)
For the record, there may be an issue once you replace the existing ruleset with this one. It may make all skilltotals to be zero. You can fix this by double-clicking each left-most checkbox. This will put the values to the correct value. You will have to do this for each character.
Thank you Paul for adding this feature.
-
I would advise to do this before you open the weapons tab. If you don't it will be ok, just exit and re-enter/reload the game and things will be corrected on the weapons tab.
-
1 Attachment(s)
If anyone uses the WFRP 2nd ed hit locations you can replace the \graphics\icons\hitlocation.png with this.
-
Thank you, Leonal. Of course, if you do use this mechanism, you will have to manually track hit locations and ignore what the system determines for you.
Paul and I are planning on meeting soon to discuss future development efforts of the ruleset. One idea I was going to put forward during that discussion was that if the 2nd edition is different, we either create a new version of the ruleset or if the differences are not too drastic, we create an extension that just overrides existing features and basically makes the 1st edition ruleset into the 2nd edition ruleset. I myself do not have the 2nd edition so I don't know the level of differences.
-
I see, we've always tracked hit locations manually. I wasn't aware there was an automatic feature for it too.
As long as it's generic enough to work across all the Warhammer (40k) RPGs my group is happy. :) Sticking with this version works well for us though.