What's the status on this? I am especially interested in the blue-themed version that you posted in another thread Malvok, it looks fantastic.
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What's the status on this? I am especially interested in the blue-themed version that you posted in another thread Malvok, it looks fantastic.
It seems that Mongoose is very restrictive with their version of Traveller. That's why you don't see any character generators etc for their version of the game on the Net. I would not be able to release anything for it unless it was an official Smiteworks ruleset.
I was going to do an official ruleset for Smiteworks but things sort of fell apart. Since I wouldn't be able to release the ruleset I was working on, I stopped making it and switched to Classic Traveller. After that, development sort of slowed to a crawl. The ruleset I've worked on is unfinished and has an uncertain future.
I hate companies that make a game then get all anal about their 'rights'. The very nature of an RPG is that the players are going mod it: adventures, campaigns, alternate rules, new items, npcs, creatures etc. Any company that wants to restrict what I make in their game system will lose me as a player.
I'd suggest forgetting Mongoose Traveller and playing Classic Traveller instead. Far Future Enterprises seems to be a lot more relaxed about people making things for Classic Traveller. You can also buy everything ever made for it on CD in pdf format for like $30.
Or, better yet, try something like Eclipse Phase. It is a very high quality rpg released under a creative commons license. This basically allows you to share anything, mod anything as long as you give credit and don't charge for it.
https://eclipsephase.com
Here is a link to one of the game designer's blog. They've released copies of some of the books officially. These pdfs put every other rpg pdf I've seen to shame. Very high quality stuff.
https://robboyle.wordpress.com/eclipse-phase-pdfs/
Thank you for the response. Sorry to hear about how that went, but for what it's worth, your work is fantastic.
Seems strange that they're so restrictive, when the information is available for FREE in a widely available SRD.
A very small subset of the rules.Quote:
Originally Posted by Olodrin
Here is some relevant info from their Developer's pack.
"What Can’t I do?
The following is not permitted under the Traveller Developer’s Pack – if you wish to attempt one of these projects, you should contact Mongoose Publishing for further information at [email protected]. This is not a comprehensive list, and you should get in contact if you want to do anything that is not covered by the Fair Use Policy or Logo Licences.
Publish material for older and out of print versions of Traveller, and release them commercially.
Publish software based on the current edition of Traveller.
Publish Original Traveller Universe material beyond the confines of the Fair Use Policy or Foreven Free Sector Logo Licence."
You want to deal with it? Go ahead. But I'm not interested.
Matt Sprange is pretty reasonable and has allowed publication of a basic community edition (no rules) version of a Traveller ruleset in the past. This had a character sheet and not much else (an extension of the old Foundation ruleset). There's also an agreement in place for an official Mongoose Traveller ruleset.
Wow, that's ridiculous.
I'm trying to get the picture frame in the character sheet to display large (144x216) but the result seems to be that the upper left character picture (the one that appears above the chat box) is too big and seems centered on the middle right of the image.
I also cannot find the offset information for the image,button, and text frame that go with that image above the chat frame.
Anyone know if it is possible to have a character pic that big and not goof up the little icon above the chat?
I guess what I want to do is resize the image to 72x72 when it appears above the chat box.
What ruleset are you using?Quote:
Originally Posted by Archlyte
Classic Traveller was my baseQuote:
Originally Posted by malvok
I have changed quite a bit of the graphics (inspired by your adaptation), but when I tried to use a big rectangular character pic by changing portrait.png and its mask, it makes the pictures above the chatframe too large and stacks them on top of each other.
I really like the big pic on the character sheet, so I would like to get the program to rezize correctly. The other displays are not affected and work well (combat tracker, chat pic).
I messed with charsheet_portrait.lua but couldn't get anything to work with that script.