I don't know if anyone has tested that actually. 1) Its just one more variable for things to cause issues, and 2) There is no need to keep using the Full license once you install the Ultimate.
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I don't know if anyone has tested that actually. 1) Its just one more variable for things to cause issues, and 2) There is no need to keep using the Full license once you install the Ultimate.
Although I do not have a Full license installed, I did install the Ultimate and a "Sub" Lite (client for the Lite) on the same PC using different directories in the install. No issues.
I would guess that if you installed the Ultimate in a "Fantasy Grounds Ultimate" folder, you would be fine. It uses the same AppData folders.
Thanks guys...probably better to be safe than sorry and uninstall the full licence :) After makin a backup of my AppData folder :D
I am new to Fantasy Grounds and found this thread useful...
I snagged the ultimate license... now the task of learning...
Okay, at this stage I feel pretty confident that we will keep the ultimate license as an option. It seems to be selling fairly well without diminishing over all sales of licenses. One thing we have not done at this stage is provide an upgrade option for people who already own a full license.
If you are interested in the ultimate license and you already own a full license, please send an email to [email protected] with a copy of your full license key and a request for the Ultimate upgrade. We will deactivate your full license manually and give you the option of buying the ultimate for $115 instead of $150. We will probably only do this for the next 2 weeks because it is more of a management issue for us and after that point we will still plan on adding a fully automated update option but will no longer do the manual upgrade options.
Well this just sold it for me. now to wait til payday on Thursday :DQuote:
Originally Posted by ddavison
Was just trying to get five of my players into Fantasy grounds, but worried about upfront cost of licences for players how might after a session or two not really be into it.
Sounds like upgrading my full licence into an ultimate license might be the way to go - what good timing ! However I have a couple of concerns :
I am trying to run a Deadlands : Reloaded game which means two things at the moment (a) using the Savage Worlds Ruleset v3 (which I have a copy of) and (b) potentially adding user customised elements to support the DL:R specifics.
My concern was the Savage Worlds Ruleset v3 always insists that it does NOT work with Lite licences and the user needs a Full licence to use it. What will this mean for my unregistered players logging into my Ultimate license copy of FG ? Will they be able to use the full savage functionality (Wild dice, bennies) as well ?
Thanks,
Ben
Only the GM needs a Full/ultimate license to host the game using the ruleset. Lite users will be able to connect with no issues, and be able to make full use of the functionality while connected to the host server only. This means they will not be able to create characters ahead of time, and will have to do so when they connect.Quote:
Originally Posted by phantomwhale
Hope that clears it up :)
Yes, I can't think of any situation where a ruleset would require all users to be a full user and above.
I just read the Store entry and I think you might have been misreading the note at the end. I believe the note means that the Ruleset is entirely a FGII 2.5.x and above product and doesn't exist in any other form. Not that it will only work with Fantasy Grounds II Full License.
The weaknesses with the ultimate license is:
1. if someone else in your group wants to GM they will have to buy an ultimate license or equivalent
2. People who buy the lite / full combo can not design characters locally