The only thing I can think of is to revert your module, this will clear any changes you have made and will repopulate to the windows. You can revert in the module activation window.
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The only thing I can think of is to revert your module, this will clear any changes you have made and will repopulate to the windows. You can revert in the module activation window.
Ok have unloaded the modules restarting Fantasy Grounds will see after gone through updater again
Still blank did not work
You could try and navigate to your vault folder from the dashboard (folder icon in the top left corner on first screen when you load FG) and try locating the module file and deleting it and rerun the updater. I believe it is WOD5ERGS09382.dat.
Thanks for idea, Tried the Vault folder removed WOD5ERGS09382.dat re ran updater still have same issue unfortunately
I don't know what might be causing this issue for you. The tasks I had you attempt would sort any data that may have been lost. Have you tried starting a new campaign without any extensions and verify that it is the same result in that new campaign?
Hi yes is still the same result blank I have submitted a ticket to the customer service team waiting their reply Thanks again for trying to help
TL;DR: Players joining a Werewolf-only campaign will be faced with a Vampire character sheet when creating a Werewolf character (until they rejoin)
Steps to reproduce (note that I, as Storyteller, do not own any other WoD content except Werewolf):
1) GM: Start a campaign, load Werewolf module only. Optionally, tick ONLY Werewolf in options for Game Systems¹
2) Player: Join campaign (note: GM will pop correct character sheets when creating characters, so does not apply to Storyteller)
3) Player: Try to create a new Werewolf character
4) Player: Note that character sheet that pops up shows Clan and Predator, clicking on these understandably results in "No records could be returned. You may not have sufficient ranks, modules may not be loaded, or no records are available with that type." (Makes sense, as GM does not offer VtM module, and indeed does not have it!) Character is also listed (including for GM) as a Vampire.
5) Player: Leave campaign (and/or close FGU)
6) Player: Rejoin campaign
7) Player: Note that sheet is now for a Werewolf character and continue creation
¹For what it's worth, I initially didn't notice this option. If I (as a player) tried to create a Hunter, Werewolf, or Vampire with all options checked, I got a Vampire sheet no matter which I chose. But removing the other two certainly ensures one is not clicking "Vampire" accidentally.
Pushed a hotfix for this issue. Please update and see if it is resolved.
That seems to have done it indeed, cheers!