Indeed. But even the other Devs didn't know Carl was working secretly on making it happen.
Printable View
And when we do get other features, a new set of challenges arise. However, it is really cool to have animated content. I don't think most of us realized initially that the Unity Engine does not natively support codec VP9. I think the word is finally spreading now and we are getting used to all of the changes and meeting the challenges as a community and a team. Some of the artists and creators are creating for Web Based VTTs and VP9 would be supported on those more web-based platforms, as well as audio and sound, etc.
Good times.
Laerun
As the originator of this thread I appreciate all the feedback, opinions, etc! As with all things, there is a process and as Laerun mentions with change come other challanges and with animated maps it’s the case where FGU is using VP8 format and Dungeon Alchemist exports in the VP9 format. I don’t claim to know the intricacies of the formats but now that we all know about it I’m sure the great community we have, along with FG will figure something out at some point. Main thing is….at this point in time, Smiteworks is giving us some animated options and that is fantastic! Much appreciated and Thanks all!