FYI, the Marvel Multiverse mod is completely broken. The NPC is completely unusable. This saddens me as it is going to put an end to my current game, and I REALLY don't to have to move to Roll20.
I hope someone can pick this project up and to fix.
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FYI, the Marvel Multiverse mod is completely broken. The NPC is completely unusable. This saddens me as it is going to put an end to my current game, and I REALLY don't to have to move to Roll20.
I hope someone can pick this project up and to fix.
I downloaded the XCore ruleset from the Forge; and I was able to open NPC sheets without issue.
Also, I wasn't able to find a Marvel Multiverse mod anywhere.
Regards,
JPG
Just pushed a new build of XCore that adds some legacy template support, which should help.
Regards,
JPG
There's an extension by Damned that helps with setting up a roll. No mods that I'm aware of. I am getting a bunch of script errors when I open an X-Core campaign.
Attachment 65226
I'd need information on where to get the files and the steps to see that issue. Basically, a walkthrough to that error condition.
The changes I made to the XCore were just to add retired templates that XCore still used directly into the ruleset to put a bandaid on it. Also, you'd need to run a new Check for Updates to get the latest version from the Forge, and make sure you don't have an unzipped folder for XCore under the rulesets subfolder in the FG Data Folder.
Regards,
JPG
@Moon Wizard - I believe the extension he's talking about is linked at the bottom of the first post. I don't remember exactly what's in it but it explains creating a roll handler for xcore. I'm not in a place where I can test atm.
Ok, I was able to recreate a similar error; and I just pushed another build to the Forge that should help with that one along with some more templatizing as I was figuring it out.
Please run a new Check for Updates.
Regards,
JPG
Thanks,
I don't know who did it or what they did but all glitches I posted are now fixed.
Awesome!
First of all, thanks to Damned for XCORE ruleset and all the explanations. And thanks to all that make community content for this ruleset.
I tried the Candela obscura extension and works perfectly (some errors of deprecated functions) and now, I'm triyng the Dragonbane character sheet of Gwydion but I have some questions:
1. I think that to automate calcs is necessary to create all the Arrays, true?
2. In that case, what is the correct array to calculate zDamageBonusStrength or zDamageBonusAgility?
I tried to create an array 0,0,0,0,0,0,0,0,0,0,0,0,D4,D4,D4,D4,D6 but I'm not sure tha it is correct to add a D4 o D6 at the, for example, damage from a hammer. Because the sentence damage 1d6+1d[zDamageBonusStrength|a] make a 1D6 + 1D3
The BaseChance array is more intuitive and easy for me...
Cheers!!!
El Furna.