You can use
HEALEDMULT: 0.5
Instead of adding an effect on healers.
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Oh, missed that command, sweet!
It looks like the "two-handed" tag, such as when used in "IF: WEAPON (two-handed); ATK: 10" isn't being recognized. Other tags like "heavy" being used in it's place work, but "two-handed" doesn't.
Any advice on how to automate Empowered Evocation?
Quote:
Beginning at 10th level, you can add your Intelligence modifier to the damage roll of any wizard evocation spell you cast. The damage bonus applies to one damage roll of a spell, not multiple rolls.
I've been using the default:However, this requires the player to remember to add the effect before rolling damage on every evocation spell only.Code:Empowered Evocation; DMG: [INT]; [ROLL]; [SELF]
Can the detection of an evocation spell be automated, and the extra damage applied by having one permanent effect?
Version Update: v5.36
- Feature: HEAL accepts descriptor temp to differentiate between temp hp heal and hp heal
- Feature: AC, HEAL, DMG accept a decimal. Increase/Decrease value of tag as a percentage in addition to a flat value
- Fixed: two-handed not working with conditional operator WEAPON
- Fixed: Concentration also removing same label with dur 0
- Removed: Deprecated change state tags. Use /migrate_effects to update
- Changed: Change state icons to match new default theme
- Changed: DMGR will randomize dice string on use
OK, either I missed the post where this questiuon was answered, or it has not been answered.
The question is, if I have both BCE and BCEG, and am using it for 5e, do I need to have both loaded?