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On today's update I noticed some funkiness with the "edit" button on all the tabs, except the main tab, seem to be "stuck" open, continuously showing the blue "add weapon" and "add power" buttons on the actions tab all the time and the green + button on the other tabs. It is doing this on my 5e ruleset too so is this intended or an across the board FGU bug?
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This is intended. Add buttons have been made always visible; so that users can find them easier.
Regards,
JPG
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MotD button seems to have been cut off in this update. Might be good to fix that for the new folks.
Attachment 43822
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Thanks Baufrin, I will fix that.
EDIT: I submitted a fix for the Message of the Day button issue. You should see it on the Live channel Tue Feb 23.
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More features planned for the next update...
- Results tables can be added to class features - for example, 'Lay on Hands'.
- When a class feature with a results table is added to the character sheet, a new power entry is created with the group name 'Abilities'.
- The class feature 'Divine Aid' will automatically create a new power entry (group name 'Abilities').
- The class feature 'Sword and Board' will automatically create the 'Shield bash' weapon entry.
I'm holding these until after Spawn of Cyclops Con, so looking at early March.
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Minor typo in Yddgrrl's Maze; the large group of sleeping orcs doesn't have the close parenthesis ")" on their spear attack.
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One of the new DCC guys I've been helping teach FG noticed that "drag & drop" spell casting doesn't work. You get a "cannot find spell table" result. Casting the spell via the button works fine.
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Thanks for the report... What is he dragging exactly - the roll button or the string field? I am working on uploading the latest update, and then I will take a look at it.
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The roll "cast" button; I tested it myself. It either gives a script error or a can not find table error.
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It returns 'Unable to find casting table result.' on a failure and a script error on a success:
[ERROR] Script execution error: [string "scripts/manager_action_power.lua"]:432: attempt to concatenate local 'sMercurial' (a nil value)
I will work on it. Thanks again.