Fantastic, downloaded the newer version, and it works perfectly :)
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Fantastic, downloaded the newer version, and it works perfectly :)
For future reference, here is how to find out when the post was last updated.
Attachment 45160
I am getting the same ActorManager2 errors mentioned downthread. I used the link in post #1 but it only gave me version 4.2 not 4.9. And I am still getiing the errors the moment I click on the actions tab on a character sheet. Any thoughts as to why?
Do not use the github link unless you are very experienced with extensions and know what you are doing. I often will be working on code and leave the beta's up there. The github is more for other developers to review/pull from. Not to download. "stable", such that it is, will be on the first post.
The extension in the first post is 4.9.
If you show another version you are installing the new one in the wrong place or have a extracted version (in a folder).
Rats. I changed a hundred NPCs. I reverted them to the originals, but it appears that their "Effect Features" were not cleared and now the tags I had on the changed creatures are gone. Is there a way to erase "Effect Features" from all NPCs?
Hello, I am using this for unique weapons in my game. I set up a weapon that deals additional damage if it is a fiend or undead using [IFT: TYPE(fiend, undead); 1d4 radiant] works like a charm, but when the PC uses another weapon, it still applies the additional damage. Attachment 45862
Did I type something wrong where it would assume this was a global/universal effect vs. an item effect
i think you will need to unequip the special weapon?