Originally Posted by
st4lk3r87
Hi!
I'm trying the latest version of the extension ( Chatsound with 2 triggers ). I noticed that if the first trigger match, and the second trigger doesn't, the sound is played anyway. It looks like a bug compared to the previous implementation where a perfect trigger match is required.
Expected Result:
When I apply an effect I play a specific sound, but I don't want to play it when the effect is removed ( with removal extension ).
Repro:
- I create a chatsound with 2 triggers:
- The first trigger contains the "Effect[DESCRIPTION DESCRIPTION]" text
- The second trigger contains "-> [to PGNAME]".
- Apply Effect and the sound is played
- Remove Effect, the same sound is played too
Is this intended by design?