It depends on what you want to know about, as some of it can get complex.
Are you using a spell token pack, ie 'Gareth Jensen' pack for 5e ?? , if so the quickest option is to use the 'blue' import button to use the 'B9_SpellTokens.xml' to setup for this pack.
( Even if you dont have this pack, I would advise you to create a new campaign and import this anyway, as it gives you a bunch of settings to look at.. even with out the graphics pack once imported you could always just drag any graphic onto the 'token' dots in the configuration window. )
Most of the basics are shown on the forge page, in a few graphics.. Basically I assume an import of graphics data, then add some spells that use the tokens onto a character sheet, select a map and drag them on as needed. Once on the map you can 'right click' to get the option wheel and use the 'red','green' icons ( that look like the ones from the bottom of the combat tracker.. ) and use this to select 'hostile' or 'friendly' creatures... ( Or use shift to select all on either icon.. ) It should have help text on the icon, I think..
Past this it starts to get technical, if you want to talk about the different option selection modes, and configuring reduced collision space to 'tighten' up the selection area to more how you want it to work, and then extra advanced mode of building spell tokens and doing configuration of the resolution mapping and even possibly setting up light effect for the token.
Most have been covered in the thread, yep scattered about in the thread does not make it easy.
But what 'stage' of information do you want so I can write up some words for you.
( As some point, if I get time, I'll pull some more details into the top of the thread, or expand the store page. As a few new things have been added. )
-pete

