No, although it's on the eventual to-do list.
Probably that would mean having a separate AURAC effect since not all auras will have that limitation.
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Aura Effect v1.5
* Re-implement alternate distance calculation for users of FG Classic
* HOTFIX Aug 3 2021: Fix for Classic still not working. At this time, it only works when the GM moves the token.
* HOTFIX Aug 3 2021: Fix for player movement. Should now work fully in Unity and Classic.
Click here to see raw code changes
Re: Aura Effect v1.5 from post #535, Fantasy Grounds Classic, 5E ruleset, no other extensions running
Hey bmos, thanks a ton for the update to get this extension working in FGC again! So far it's working great, the only thing I'm seeing is a bit of odd behavior with Large creatures - it's almost like auras don't translate across diagonals with them? Both bestowing and receiving effects.
https://i.imgur.com/tRQycXn.jpg
Details from the above screenshot:
- Red dragon has an AURA: 5 foe flame aura. It properly applies to A, but doesn't hit B for some reason. C is outside the range. If I move creature B down one space, B now receives the flame effect.
- Creature B has an AURA: 5 all lightning immunity aura. It properly applies to A and C, but doesn't hit the dragon. If I move creature B down once space, the lightning-immune effect now applies to the dragon.
- I believe this issue is directly related to the dragon being large, because B's lightning-immunity aura DOES properly hit creature C, despite them being diagonal to each other. So this aura definitely works diagonally if both creatures are medium.
- It's definitely not a faction/targeting thing since if creature B is moved down a space, all the auras apply properly. It's just when B and the dragon are diagonal to each other that the auras don't work.
This isn't a huge deal or anything - I'm just happy to get a Classic version working again! - but just something I noticed. I think I remember some issue with Large creatures being discussed way back in this thread, but I took a quick browse and couldn't find if there'd been a solution or not.
Oh was it? It honestly might have been, I'm not sure. It's been a long time since the v0.4 version so I didn't remember if that was also a problem back then. If it's just a limitation of FG Classic that can't be fixed, then that's fine, glad to have it confirmed! (I just happened to test with a Large creature yesterday and was getting confused until I realized it was the diagonals, so thought I'd post here to find out more.)