Does this effect work with the new update to FG?
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Does this effect work with the new update to FG?
Is there an equivalent of this for 3.5/PFRPG? If not, @celestian would you mind if I potentially took a stab at converting this at some point? With all due credit to yourself big and bold, of course. I'm not spotting any obvious copyright/licensing in your extension and certainly don't want to step on any toes. Though if I DID convert this to 3.5, I've love to open source it under MIT.
Also, I've been led to believe there's not a way for worn items to actually affect the stats of characters, as in if a character with a strength of 14 were to put on a Belt of Giant Strength +4 and then look at their strength stat on the character sheet, for it to actually be reflected as 18. As far as I'm aware, the effects are only calculated into rolls and the like. Is my belief correct there?
Sorry to bother you Celestian but I was wondering whether there is a way to have a CURSED items not being removable by the player ? I thought I had seen it somewhere but can't remember.
Basically an effect that would be invisible and that would mark an item as cursed. Once equipped, player wouldn't be able to unequip.
That's not an option with this ext.
I use another ext for that. Called Equipped Effects.
Equipped-Effects-Fantasy-Grounds-Unity
While it's a little premature, celestian, I have to say that you have given the gift that keeps on giving! With the new test build, tossing an effect onto a lantern, torch, candle (i.e. LIGHT: 30 lantern) and having the player equip it in the inventory gives them the appropriate light effect. Can't wait for this to go live (and then go into all the bloody items I have to worry about that should work this way!).