The no-code way to do this will be to set all monsters to have 4.5 Init
Set all players to use 2d6k1 in their init dice string
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The no-code way to do this will be to set all monsters to have 4.5 Init
Set all players to use 2d6k1 in their init dice string
Been going through this trying to get a handle on it compared to MoreCore.
Is there a way to add two modifiers together into a single die?
For example, Say I have a d4 in Strength and a d4 in daggers. For the attack roll I want to roll a single d8. Is there a way for me to do this without manually inputting the die value?
Please be more specific -
Do you have a d4 in Strength or do you have a 4 in Strength?
What is the thing you are doing when you combine Strength and Daggers?
Do you ever combine Dexterity and Daggers?
Do you ever combine Strength 4 and Combat Skill 4 and Daggers 4 to get a d12?
How would you like it to work?
If the combinations are always the same set something like:
Strength, value 4, roll 1d[a]
Dagger, (a) value 4, roll 1d[a]
plus, (b) value leave blank it will use value from calc, roll 1d[b], calc [Strength|a]+[Dagger|a], untick Hide
Damned, that example is exactly what I needed to get this to work the way I wanted. Thanks so much!
There really is a lot that XCore can do right out of the box.
I can't seem to find instructions on how to put this into an Xcore campaign. Is there a post number, or url for instructions? I saw the Xcore instruction set, but it doesn't seem to mention adding in a char sheet that's an xml file. I also have been searching through the thread, but at 53 pages long, it's quicker just to ask.
Edit: I may have figured it out. I just imported the .xml as a character, and it came up with Gwydion's char sheet. I can then just go in and modify all the fields to the values I need.
Ok I am ready to export my gamma world 4e system.
Can you point me to a tutorial or process for this?
thanks!
https://fantasygroundsunity.atlassia...#Module-Export
Once you do it please share to me privately - there will probably be copyright material in there we will need to clean up before you can share it.
Hello, I adapted TinyD6 to XCore, but there’s an issue when rolling the dice onto the tokens. However, there’s no problem when selecting the token with Ctrl. Can this be fixed?.
When I drag the attack onto the token on the map or onto the chat, it doesn’t subtract the wounds. But if I select it with Ctrl and double-click the attack, it works. The formula I’m using is 3d6s5.