Originally Posted by
chikininabizkit
It can be hard to describe this in writing, but I'll try to explain it more concisely. In Classic:
When you build your dice pool, it appears in the blue box beneath the chat. This can be done by manually clicking the dice beneath it, or by clicking the d20 symbol next to a Skill or weapon. Then you can click buttons next to the dice box to upgrade/downgrade or add automatic successes, failures, advantages, and threats.
Once all the dice and symbols are in the dice-box, you can click and drag the entire thing to a hotkey at the bottom.
Once it's there, you can label it.
If you created the pool by clicking a skill, it'll automatically label it. The way we use it is for complex but frequent dice rolls. In the aforementioned Artisan's case, her total base Mechanics dice pool is 5y2g, 1 boost, 1 automatic advantage, and 4 Force dice. She creates that pool and drags it to a hotkey. When she needs to roll Mechanics, all I have to do is tell her the difficulty. She can then drag that dice pool from the hotkey to the dice box and manually add purple and/or red dice.
More broadly, they're all Jedi. Their attack pools for their lightsabers are always the same unless they have spent time swapping out attachments. They can double-click the D20 next to the weapon in their Combat tab to populate the dice pool, then click to add boost/setback, automatic symbols, and two purple (because that's almost always the difficulty for a LS/Brawl/Melee attack). They can drag that whole, total dice pool to a hotkey and, on their turn, click the hotkey: it rolls the attack in the chat and shows the results the same as if you'd done the whole process manually each time, calculating the net symbol result and total damage.
I also use it all the time, just not often for dice rolls. I created Story items that are the Advantage/Threat roll result option tables for personal combat, Space combat, social encounters, etc. I have each of those on various hotkeys so that if they need to see a table quickly, I can just drag it up to the chat from the hotkey and all the players can instantly open it. I also tend to throw a session’s NPCs onto some hotkeys so I can pop their sheet open for social rolls and skill checks and stuff without having to open the NPCs tab or combat tracker. (Note: I just tested these two and they both work in Unity, meaning you can drag them to a hotkey.)
If I can help clarify further, just let me know.