Originally Posted by
sevrick
Also I have been adding species/races in my own modules. What is your plan for the races section? You technically can do it all text, but you could add a description box at the top, have characteristic boxes, starting wound/strain thresholds, starting xp, starting skills. Those are pretty much things that all species have in common. The abilities seem to work as is. If you did decide to add those boxes, it would be laying the ground work for drag and drop race features.
Just something to think about. As if you didn't have enough things to add. :)