I think I know what the problem is - I think I remember reading on the Syrinscape Forums somewhere that the 3rd Party Integration feature of Syrinscape (which the DOE: Sound leverages) doesn't (yet) work on a Mac. :(
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I think I know what the problem is - I think I remember reading on the Syrinscape Forums somewhere that the 3rd Party Integration feature of Syrinscape (which the DOE: Sound leverages) doesn't (yet) work on a Mac. :(
Hey, Rob. Can you trigger a sounds from Syrinscape and hear it? Is it just triggering from fg that is the issue? Just trying to figure out where the issue is. When I was messing around in your discord channel at the end of the session last night, I was triggering the sounds directly from Syrinscape. If that works for you and its just triggering from within fg that is the issue, the only other thing I would check is to make sure you didn't somehow turn off the sounds from within fg. If it doesn't work from Syrinscape itself, that is a different issue. Let us know so we can try and troubleshoot. The sound profile you sent looks good to me and how I have it set up.
One other thought that is a longshot. I know you posted your sound profile and it looks good. However, I know you use PTB, regular app and possibly the web discord player. Sometimes when I change which discord app I'm using my sound profile defaults back to "default" inputs and I have to change it again. Have you checked again just to make sure it hasn't defaulted back? I'm hoping maybe your screenshot was the "original" setup and perhaps it switched without you realizing it. That's the only other thought I have right now.
I'm trying to use the string "Parry: 7 -> Miss!" to Trigger in Chatsound. But i would like to use for any number of Parry "Parry: X -> Miss!". Can I use a neutral character in place of the number? Or can I split the sequence in two for the same trigger? like "Parry ; Miss!". Sorry for my bad english gramar....
Maybe I missed this, but I'm having an extremem difficulty understanding this...
I start a new campaign in FG to have just sounds, so I can export a module.
I open the Sounds (Chatsounds)
I open the DOM SoundLinnk Library
I click on All Sounds (Alphabetical)
I choose a sound, let's say "Blessing"
I drag the "Blessing Link into chatsounds
It does nothing.
What am I missing?
Yeah, that's because of the way the FG engine treats Links (as I mentioned in our emails). It is "non-standard" because the whole Sound system is "non-standard" and it was the only way I found I could get things to work.
I'm glad you've got it figured out now :)
Cheers
Beginner question about the extension.
How do you delete sounds?
I've got a couple of New Auto-Sounds and Chat sounds that I want to remove along with a Mini-Board and I don't know hot delete them. As I have no Delete Item option.