Resharing all my dropbox files I had before - still total risk as they are based on 5EAE modules which may have old syntax that no longer works in some spots - but better than nothing.
5EComponents.mod used with "Manage Inventory Counts (support effects INVACT, INVLR, INVSR)" option when its on and Equipped Effects if you want to have them auto managed on CT entries effects.
GenericActionsLayerImages.mod used with GAL for its assets with 5E data.
5EAEcorrections.mod used for corrections or GAL additions I've made to overlay 5EAE modules that I use. Must remove old custom effect duplicates - there can be only one.
AE5EPHBClasses.mod a horribly complex relinking of all the class spells, traits, etc. so that when my players click on something it takes them to the AE5E code I want them using not some wild multiple choice options where they can pick the wrong thing.
If you wish to see my base 5E campaign with all my extensions/modules/setting in options (a blank campaign used to copy and create new ones)..
My Base 5E Campaign
All is based on my extensions plus some others like AOE Effects and BCEG.
As usual, these are "use at your own risk" as they will not be officially supported. Just what I use for the moment. Though good examples on how the data is used in the extensions.

