Ooof - sorry to hear you are going through that Celestian. Best wishes and keep safe!
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Ooof - sorry to hear you are going through that Celestian. Best wishes and keep safe!
Hi Celestian,
Looks like they changed Actormanager2 to Actormanager5E in the base.xml file for 5E.
<script name="ActorManager5E" file="scripts/manager_actor_5E.lua" />
I have a test setup at home and i edited the reference in your extention "char_weapon_adnd.lua" from Actormanager2 to Actormanager5E and all seems working, though I didn't investigate what the differences between the two were apart from name change and whether it would have any other effects with this revision.
This is one of the best mods in FG by the way.
Hope the weather lifts soon, or at least power back on.
I found Actormanager2 in "manager_effect_adnd" under scripts. I checked all the remaining scripts and this was the only one that had it.
I was going to write the same thing, nephranka!!
Power came up and I did a quick test (forgive me, I've a lot of things to do around here because of the power problems for days) but I did not find any issues running this as is. Any of the ActorManager2.* calls were all commented out and not used.
I did not change anything and ran some tests on a pc with a weapon that had ATK:1 and DMG:1d3 and it seemed to work. If you have specific problem points let me know how to reproduce and ill see what I can find. Make sure you have 0 extensions other than this one loaded.