Thanks. Fixed. Should reflect this in the Tuesday update on March 1st.
Printable View
You know, I paid too much attention to the map itself when creating the line of sight design for this level and didn't catch the text within the room description itself. Nice catch. The master map shows no S to indicate that there's a secret door, but based on the room description, the intent was clearly there. Fixed. It should be updated in the next patch on March 1st.
Text looks strange after the last update.
Attachment 51782
Sorry, seems to be a general FGU problem, Starfinder looks the same. IŽll post it in the proper thread.
This isn't reproducible. Being discussed here: https://www.fantasygrounds.com/forum...ets-unreadable
In Malevolence Rooms C14a+b.
The Twins have a Hardness value (equal to their HP) that shouldn't be there.
My GM complained that there's a wrong encounter in Abomination Vaults - Hands of the Devil "room 03.10.D07". That's all the information I've got without spoilers :)
Weirdly enough, it shows as an "S" in my pdf (inside cover), though maybe that was fixed later.
Regarding the post above, some more information:
Name of product: Abomination Vaults, Book 2: Hands of the Devil
Issue: HotD - 3.10.D08 [Spoilers] links "Encounter: D7. [Spoilers]"
There is an encounter with the correct NPC in it but it is not linked and mislabeled ("3.10.D08 [Spoilers but name of D07]").
Hey guys, sorry for the delay, I was really pushing hard to get Secrets of Magic and Guns & Gears ready. I took care of all of the above, along with a few other little tweaks I noticed when I was in there amongst some of the APs, that should all hit on next Tuesday's update.
Please let me know if there's anything I've missed! I have come up for air and am much more likely to notice it now ;)
I loaded all PF2 modules that I bought from the Smitework store. None of them includes any weapon with "magic" damage type. So resistances and weaknesses to "magical" or non-magical weapons are not automated. Please have all DLC authors fix that. Thanks.