Its in the Hotfix queue
Printable View
When is the Hotfix showing up? :)
And....
When I try to deal cards from the combat tracker this errors show up.
Attachment 53460
@Locotomo,
That has nothing to do with the hot fix for missing extension graphics that Jiminimonka just provided.
Can you walk me through the exact steps that you go through to see that error?
Also, can you tell me which extensions you are running?
Regards,
JPG
Moon Wizard just accelerated the Hotfix - so it is live now.
That card dealing error is something else entirely, not sure it is related to Rifts, maybe a SWADE bug or extension?
EDIT: Might be the SWADE Action Deck you are using, try with that turned off (players can't read the Face cards on that anyway, at least ones over 35 years old...) ;)
Aaaaand now the Adventure Deck is not working anymore.
Edit: Somehow they do work now :P
With "you" i meant somebody at Smiteworks.
Anyway, I am just a customer who likes to buy stuff that works properly.
I really donīt want to be "your" playtester anymore, constantly posting errors and bugs.
I do it here and mostly at the Starfinder forum.
And quite frankly, looking for alternatives at the same time...
I have finalised the RiftsŪ: Game Master's Handbook and uploaded it to QA at Smiteworks.
How do you implement the Juicer Burn die? From the framework page there's no Ability/Power to drop on the character sheet that I can see, unless I'm missing something.
I created a full conversion borg who's strength is 12+2, so his load limit should be 140lbs, however it's only showing 100lbs. So it's giving him negatives to attacks. Any workaround?
EDIT: Figured it out, had the bonus in the wrong spot. Works as intended, error on this side of the keyboard.
https://www.fantasygrounds.com/store...?id=S2P11201RE
Rifts GM Handbook is now available. Any issues let me know here. Thanks.
Attachment 54597
Pity that $EDGE doesn't actually add the edge to the character sheet, I have noticed that some edges will work on rolls made by the character, even if they are not added to the CT. That is Ikael's area.
So this is what I am working on in the background while I convert a few other Rifts products.
Are you referring to when you set up a race in your setting module? $edge works for that if you add it as
I have this in the game I use to create my setting:Code:[$Edge]
Attachment 54603
I have this in the db.xml:
It adds the edge when the player drops it onto a character sheet.Code:<description type="string">[$Quick]</description>
Double post...
Some edges don't work - $Alertness does not add +2 to Notice rolls when added (at least in my limited test)
Edges seem kind of his and miss with applying modifiers.
On a separate note, to create the damage for a Psi Weapon, which is Strength + (Spirit x 2), is there a more adaptive way to enter it than STR+2d6? Seems like have to hard enter the spirit die, which isn't a problem unless spirit changes, then it is something that one has to remember to change.
I have re-done Frameworks now, they don't auto-populate when dragged onto characters, but when you drag the "Racial Abilities" onto the character from the framework list, most of the edges and hindrances auto populate the correct place and effects like Cyborg Super Strength will automatically change the characters strength etc.
Also, when you open the Settings window (the one that pops up first time you start a campaign) - the Data Modules page has a Savage Rifts Rules button, which will let you load the correct books without searching thru the Modules (thanks Damned and Moon Wizard)
Attachment 54715
Attachment 54717
Should go out in Tuesday's update.
I note Empires of Humanity is listed there under png 2.....I cannot seem to find it in the store.
Your ideas are intriguing to me and I wish to subscribe to your newsletter.
Attachment 54809
Some of these are in QA already.
The Archetypes for Rifts are now available on the store. You can find them in Fantasy Grounds while running a Savage Rifts game with the Extension loaded, using the Setup icon to open Campaign Setup.
https://www.fantasygrounds.com/forum...1&d=1667939908
@jiminimonka
Off topic, I know, but I saw that Foundry released several new modules for Savage Rifts today (Empires of Humanity, Arcana & Mysticism, Blood and Banes, Tomorrow Legion Field Manual).
Are you planning on converting any/all of those for Fantasy grounds, or are they exclusive to Foundry? They include quite a few new archetypes, dragon hatchlings, etc. Looks cool, but Fantasy Grounds definitely handles the Swade Mechanics better than Foundry does currently.
Edit: I just saw that you had already done Empires of Humanity.
You are the man! When I saw they were released for Foundry, I nearly pulled the trigger, but that version of SWADE is such a mess. It doesn't handle vehicles correctly and it doesn't even handle Mega Damage at all. Looking forward to these when they're released.