Paul I also noticed that you have the +5% for Melee weapons for best quality, however i am getting a +10% when I check best quality ranged weapons. They both should be +5%. (I am having deja vu) If this was already talked about sorry.
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Paul I also noticed that you have the +5% for Melee weapons for best quality, however i am getting a +10% when I check best quality ranged weapons. They both should be +5%. (I am having deja vu) If this was already talked about sorry.
Sorry about that. It hasn't come up before. Fixed Ranged Weapons and "best" quality to +5%. I will include it with the next bug fix release, or the Dark Dice release which ever is first.
You rock sir! Thank you.
First, a big thank you to the OP for building this rule set.
I'm curious about creating NPCs with natural weapons. To get the combat functionality (dice rolls & such): Would I create a separate melee item, like claws&jaws, and then add the item to the npc sheet? OR is there another trick that I'm missing?
I'm thinking making it a "weapon" would be the way to go...would be curious too if there is another way:)
For the NPC's with natural weapons, it is best to build it as a weapon item so any unique qualities or stats can be added in appropriately.
very good - thank you for the reply
AND thank you again for the rule set
Quick question - why I get BS reduced by half when I put missile weapon in the Combat tab - no matter what weapon class I put (Ranged, Basic)?
You probably didn't check the proficient box in that screen.
Attachment 24741
sorry..if you click the dn arrow right below the weapon name it will show you the longer list..if you have proficiency with the weapon select the "weapon talent"
You must do this once for each weapon a player and npc has in use.
Awesome :)
EDIT: Found it :) "Weapon Talent" checkbox
Very cool!
Hi, im unable to upload maps, is this normal?
Can you give a little more info. Make sure you first ONLY have the WFRP 2.0 ruleset loaded and no other mods/extensions.
I just opened up my "images" folder inside FG and clicked on the "folder" then dragged an image into the folder and then opened it in FG. No issues.
Attachment 24817
Great you found your answer :)
For others here's a visual of the same weapon and I justed changed the "class" of the weapon from Melee to Ranged. Spelling is important too.
Attachment 25049
Attachment 25050
Hope this clarifies for some :)
I'm interested in creating a library of effects for my 2e games, but i'm not familiar with the syntax. I've read the Dark Heresy manual and have tried and got some of them to work in WFRP, but others don't. I get the profile stats to work (e.g. WS: 10), but what about an effect like the spell Summer Heat that imposes a -20% to all tests? Is there a master list that details the syntax for effects.
Thanks for all the work you've done on this ruleset!
Knuckleball Ned,
Since the tests are ability tests, skill tests, and combat tests the effect would have to cover all of them. SKILL:"x" and ABIL:"x" are in there to cover these. I would think ABIL:-20 would work. Every roll would be -20 since everything in the game uses an ability as the base.
There is no master list beyond 40k Multiset list, they use the same. D&D 3.5 is a good place to check. I used the 3.5 effects files to build this.
Hi Paul,
I think this ruleset will greatly benefit from the re-sizable combat/skills mini-sheets. Like their counterparts in the 40K one. :)
We reached phase where the scrolling is too much and the guy on the laptop is going crazy :D
Updated for FG 3.3.7
Added resizable mini sheets. Added mini sheet for Inventory. See first post for .pak file.
I had posted under the rulesets area, but believe I was directed to this ruleset. Are there any plans to incorporate Zweihander: Grim & Perilous into the WHF2 ruleset via something like an options switch - like maybe what is done with the 40K ruleset?
I doubt this will ever happen. Zweihander's system is different enough to make such effort commercially infeasible.
What might be a better option is to get extension to this ruleset that incorporates the Zweihander's specifics. But who will work on such extension - I can't say. ;)
paladiusdarkhelm,
I won't be tackling Zweihander. It would be too much work to incorporate as WHF2 base like I did the 40k rules. Valyar is correct, as a spring board and extension would be a good option. I just don't have the time to tackle it.
Hiya! Anyone know how to get the Adv. Scheme section filled? I've tried the Career Scheme Tracker and it doesn't transfer over. I'm probably just stupid (took me an hour to figure out how to get weapons working) and its in some really obvious place. Any help would be hugely appreciated, thanks!
Halfront
ccwettr123,
There is no permanent tracking it is manual. The career tracker is optional, some use it some don't. On the XP sheet, under improvements is Adv. Scheme. This can be edited by hovering over and ctrl+ mousewheel over it to set up the current advancements available in the career.
The career tracker, works by adding the current scheme and previous career scheme into the sheet, and using the check boxes to track what has been taken.
Either way, you must manually edit the "Improvements" field for the stat to adjust.
Thank you! Loving this ruleset so far :)
The numbers in the advance scheme appear to not be editable since they don't have a data box to input a number. But, they are in fact, editable. Either click on the 0 that appears in the row, or click on the "Improvement" box above it and tab into it.
Bug fixed with healing spells not applying heal correctly to crits first then wounds. Updated .pak file located in first post.
Thank you Paul!
I am getting an issue with the Combat Tracker. When i open it, i get a load of errors (below) and it is very difficult to say overtype an Initiative score in the tracker itself. I can type one number, but if i have to type in 62, i get a 6. When i type again, i get a 2. We have been playing this campaign a fairly long time and have been using quite a few versions of this fantastic ruleset!
Ruleset Error: windowcontrol: Database type mismatch for control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (charge) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (run) in windowclass (ct_entry)
Script Error: [string "ct/scripts/ct_entry.lua"]:236: attempt to index global 'fullmove' (a nil value)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(frame_spacing) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (charge) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(frame_spacing) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Script Error: [string "ct/scripts/ct_entry.lua"]:236: attempt to index global 'fullmove' (a nil value)
Ruleset Error: windowcontrol: Database type mismatch for control (fullmove) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (charge) in windowclass (ct_entry)
Ruleset Error: windowcontrol: Database type mismatch for control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(rununits) anchoring to an undefined control (run) in windowclass (ct_entry)
Ruleset Error: window: Control(frame_spacing) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(fullmoveunits) anchoring to an undefined control (fullmove) in windowclass (ct_entry)
Ruleset Error: window: Control(chargeunits) anchoring to an undefined control (charge) in windowclass (ct_entry)
<snip>
And lots more...
Have you updated the ruleset recently? Please use the latest FG release and WHFRP 2e .pak file too. Have you removed the everyone from the CT and added them back? If you have the most recent FG and ruleset then removing/re-adding should clear it up.
Thanks, that fixed it! Strangely though, there was no option to remove the characters on a right click. I had to mark them all as enemies first and then use the "remove enemies" option from the menu. Very strange
Yea, that was a recent update. A change to the CT.
Just miss one thing i think the "race" pug
Hi, I wonder would be nice to have a career module that we could have on the side like: Objects, NPC, Story.
Just to simplify the module
With Games Workshop being copyright douches, you'll have to make your own. That's what we did
What information slots would you want?
We identified a bug i think on tuesday.
I hit several of the characters with critical hits and i went to their sheets to add their insanity points...only to find that they had far fewer than i remembered from last week. I updated their insanity totals to what i thought they should be and we carried on. Then we had some internet issues and two of the players lost connection. When they re-joined, their IP were 0. I am not sure if this is a ruleset issue or a FG one, but i can get my players to try and recreate it next week if that helps?
I have just loaded up the campaign, and two of the characters have 3 and 2, which are correct, and the others have 0 and 1 when they should be 3 and 7 respectively.