Check the Pathfinder Society forum. People are posting their characters for GMs there all the time.Quote:
Originally Posted by Bidmaron
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Check the Pathfinder Society forum. People are posting their characters for GMs there all the time.Quote:
Originally Posted by Bidmaron
Actually, I just tried one of the pregens from the PFS forum (Ezren), and I keep getting the following error:
Conversion Start
Version: 2.9.0.C
Game System: PFRPG
Ruleset: 3.5E
Source Format: Fantasy Grounds (.xml)
.Path: \\psf\Home\Downloads\Ezren - Wizard 1.XML
Output to Xml: false
Import to Local Character List: true
.Path: C:\Users\Dale\AppData\Roaming\Fantasy Grounds II\characters\3.5E.xml
Import to Campaign: false
Using module manager: true
.Module: 3.5E-basicrules.mod
.Module: 3.5E-magicitems.mod
.Module: 3.5E-spells.mod
.Module: PF-SRD-Basic-Rules.mod
.Module: PF-SRD-Spells.mod
.Module: Basic Familiars
.Module: Bestiary2
.Module: Crit Fumbles
.Module: Bestiary3
.Module: Complete Magic Items
.Module: GameMastery NPCs
.Module: Advanced Rules
.Module: Basic Rules
.Module: Bestiary
.Module: Complete Spells
.Module: Spells
.Module: Summonable Monsters
.Module: Summon Nature's Ally
.Module: Summon Nature's Ally II
Using local xslt: false
----Conversion Results----
Could not convert Ezren: Object reference not set to an instance of an object.
--------------------------------------------------------------
My thought is to go in and start turning off module extensions in the importer and see what happens, but just wanted to see if someone else may have already figured this out.
Ezren works fine for me.
I think it is related to all of the modules you have enabled - there's really no need to enable all of those modules as the majority of them won't even be used by the converter. Go into "Manage Modules" in the character converter and click the "Restore Defaults" button then "Save Changes" and try converting the character again.
I bought the lite version (player only) Do i not get the character import feature? I can not locate it.
Did you press the Start Button -> All Programs -> Fantasy Grounds II -> Application Data Folder? When the Windows Explorer pops up, look in the utilities folder for characterconverter.exe.
Where do I put it once it is converted? It was converted easily just can't find where it says how to get it into Fantasy Grounds 2 after I do the conversion.
Depends how you're doing the conversion - that is, what your "output" is. There are 3 options:Quote:
Originally Posted by CrimsonCrust
- XML - you are asked to select a location and filename to store the XML output. This is then used by the GM to "import" into their own campaign.
- Local Import - this places the character in the local character cache, which is accessed via the "Manage Characters" button in the FG start screen. EDIT: Or, the character will be available to select when you connect to a campaign as a player. They are in the "Characters" selection window, but you need to press the up arrow "Import character(s)" icon at the bottom of the window to see the "Import Local Characters" screen that shows the characters in the local cache. Selecting a PC here will send the PC to the GMs campaign and any changes made in game will be with the campaign version of the character.
- Campaign Import - select a campaign on the local computer to import the character directly into. Then, start that campaign and the PC will be in the character pool.
Thanks. That helped out. I could not find it in the thread. I am sure it was somewhere obvious though. Thanks.
The character importer seems incredibly useful. I just tried it out, appeared to work great! :D
My question is: how does the presence or absence of modules affect the importer?
Specifically, I created a 4E campaign, no modules activated, imported a character and it appeared to work as designed. I can see the characters powers, they appear to work. There's a few little bits of weirdness which I can easily correct, like the powers don't have weapons assigned (and, weirdly, there is no Weapon #1 on the Combat tab, it starts with #2, but whatever).
So I see this thing working, no modules activated, and I wonder if this means my players can import their characters without needing me to push out to them all the relevant Player Data modules.
Now, I have tons of modules in the modules *folder*, is the importer using these? That's fine, super cool, just want to know. I certainly don't mind importing my player's heroes for them, it's easy.
I notice there's a checkbox for "Use modules from the module manager to lookup" but I think this refers to the "Managing Modules" function in the importer? Which has nothing selected currently.
Which makes me wonder...should I be adding my modules to the module manager? The character appeared to import successfully, what would happen if I added my player data modules?
This is something I could find out by trial and error, but while I'm here, if I as GM import a PC, then set owner to None, will a player who logs in be able to take ownership over him and have his powers and everything work without installing PC data modules?
This is exactly what I have done for my 4E campaigns and the players do not need any modules to use the imported characters even if the character sheets have links (the little red dragon icon) to modules. If the imported characters sheets do have links to modules those will not work unless the characters have the modules and they are activated. All of my imported PC's have links to modules (powers, feats etc) for easy reference for myself and although the players do not have the modules they are still able to control the character and use the character sheets just fine.Quote:
Originally Posted by mattcolville
Not sure how the rest of it works though as I have only been able to get the XML option working on the Mac using mono. If anyone else has got the Local and Campaign Import working on Mac I would be interested to hear how you achieved it.
Is there any timeframe for the Hero Lab 4E Import support?
any word if this will work with wine?
I haven't personally set it up with Wine; but it does use the .Net 2.0 framework, so it will require Mono to be set up.
JPG
I have it setup with Wine on my Ubuntu laptop. Works fine, although the laptop itself is slow :)
Am I blind, where do I download the character converter for hero lab? This is the utility - character importer for Hero Lab to FGs thread correct? Why is it not in a LINK at the top of the thread?
The Character Converter utility is downloaded automatically when you update FG, and placed in the FG data folder under the Utilities subfolder. Also, when FG is installed, it creates a link in the Fantasy Grounds start menu group with a link to the application.
Regards,
JPG
Ok thanks I found it and managed to upload a couple Pathfinder characters. Question tho, my gear sometimes doubles in the character sheet in Fantasy grounds. I have to delete say my 2nd set of chain mail and light shield. Is there a fix for that? Spells as well. They don't double but I don't see them in the actions tab with my weapons with the import. I had to manually put them in the spell book in FG.
I haven't looked at the importer in quite a bit.
The data input is driven by the Hero Lab export, so the equipment might be listed in 2 different locations causing the doubling. I'll have to add to list to look at after v3 launch, since I'm deep into community testing with that one.
For the spells, it will only import memorized spells for memorization casters (wizard, cleric). Otherwise, the character sheet would be overwhelmed with the entire library of wizard/cleric spells.
Regards,
JPG
I cannot find the Character converter to save my life. It is not in the FG Start menu group. It is not in the Application Data folder (I have no Utilities sub-folder). I do not see a character converter application in the Programs folder, where I do see the executables for FG and its updater. I have run the updater. I have uninstalled and done a fresh reinstallation. Still no luck. Any ideas why I don't have the character converter? It would be so handy!
What version of FG are you using? And what type of license?
Check out the FG app data folder, they should be installed in a folder called utilities.
My FG says it's v2.9.4 Ultimate. I'm a little surprised it says ultimate. I bought FG way back when it was v1.
@Zeus: per my original comment, I do not have a Utilities subfolder under the App folder.
That's because all full licenses are auto upgraded to ultimate for the duration of FG Con 3. It'll go back to full sometime over the next few days. This will have nothing to do with your issue.
Open up FG and select the "settings" button. Check where the data folder is pointing to and look for the utilities folder in there - I know you've told us you've looked in the app folder, but I'm just wondering if it's changed with you uninstalling and reinstalling.
I am running Windows 8.1 on. Surface Pro. I am looking in c:/programs (86)/Fantasy Grounds 2 and find no sub folders or links labeled Character Importer I then go to c:/users/username/AppData/fantasy grounds 2 and find a number of folders but nothing for utilities or character conversion?
What version of FG?
2.9.4
Try going to the "Settings" window (from the main first screen of FG), enter your FG website "User Name" and press the "Update" button and enter your FG website password and press the "Login" button. Then press OK on the settings screen to take you to the updater window, press Update.
Once the update is complete, press the Windows key and type %appdata% and press return. This will take you to your user AppData directory in Windows 8. Open the "Fantasy Grounds II" folder and see if the "utilities" directory has now been created.
I was able to use the converter for Herp Lab portfolios before. Now I cannot. I am running latest BG2 and HL files. The issue is that I am unable to see my campaigns listed in the converter campaign listbox, regarless of what I select (I have tried everything). When I drop the "A Tale of Dinor - 4E" campaign folder in the BG2 campaign directory, I am able to see that in the converter campaign list however. See SS:
Attachment 5754
I have successfully completed a local import for the 3.5 ruleset as well (rather than directly into a campaign). So now I am wondering if this is related to HL ruleset changes, or the latest update for FG2- anyone else finding their conversions not working for PFRPG now?
For the time being I created a workaround by modifying the campaign.xml <ruleset> node in the module I want to import too from "PFRPG" to "3.5E"
<?xml version="1.0" encoding="iso-8859-1"?>
<root version="3.0">
<ruleset>3.5E</ruleset>
<username>Auriakus</username>
</root>
Some things got jacked, like encumberance thresholds, but I can make this work. Thanks for making me think. I'm getting too old for this ****....
With FG 3.0 separating the 3.5e and PFRPG into 2 different rulesets the character converter will only recognize PFRPG campaigns in the new FG 3.0 format. You need to open the old 3.5e PF campaign first so that Fantasy Grounds will convert it to the PFRPG ruleset - you get a message the first time you open the campaign letting you know that it has been converted to PFRPG. Once this has been done the campaign should appear for PFRPG in the character converter.
I have 2 problems.
First: I choose PFRPG and Hero Lab as input, but the character gets imported in 3.5E:
Second: The memorized cleric spells doesn't get imported, the prepared spell list in character manager is empty. It works for my wizard, so i don't think, that's a problem of the character manager.Code:Conversion Start
Version: 2.9.3.A
Game System: PFRPG
Ruleset: 3.5E
Source Format: Hero Lab (.hlfg)
.Path: W:\Dokumente\Stefan Braun\Eigene Dokumente\Hero Lab\portfolios\Milyan.hlfg
Output to Xml: false
Import to Local Character List: true
.Path: C:\Users\Stefan Braun\AppData\Roaming\Fantasy Grounds II\characters\3.5E.xml
Im using versikon 3.0.1.A Character Converter and when i click on the " Select File Buttone " the application flashes and doesn not open up a box for me to search for the location of the file? Any ideas?
Awesome that worked
Thanks
Just wanted to pop in and say thank you to all that worked on this tool! Awesome stuff!