Hi Thete,
Yes, I did take a look and worked out what the problem was. I never got round to fixing it as I was in the middle of a house move (again!). I will look at getting it fixed and will release a patch as soon as I can.
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Hi Thete,
Yes, I did take a look and worked out what the problem was. I never got round to fixing it as I was in the middle of a house move (again!). I will look at getting it fixed and will release a patch as soon as I can.
I have release v1.5.2 of the ruleset, which addresses the issues with talent slots on the party sheet, plus fixes a couple of other issues I found at the same time. Download using the link on the original post.
Awesome Job Neil
And like a good pint of Guinness. "All good things come to those who wait." :)
I've tested (the party talent slots - not sure what else you've tinkered with) and it works great. From myself and my group who get tons of enjoyment out of your ruleset each and every weekend a huge thanks. But wait don't run off into the wilderness for another year or two. Stick around and bask in the glory and adoration of your faithful fans :) And whatever you do. DO NOT move house again! Heh heh
Seriously tho. Cheers Again.
Noely
Kiddies - use the reputation button as well.
Yes Sir. Mr Damned. Duly noted and done!
Can someone help me? I can't seem to add characters to the party sheet? It's being really annoying, can someone give me an idea of how to do it? I try and drag images over, nothing happens, I can't seem to add any characters to the party area.
Characters aren't added to the Party sheet, their talents are.
Ok, someone please help me out here, I am going out of my damn mind! I could've sworn that there was a place in the ruleset or library somewhere that showed the input keys to make the different dice symbols when writing text in this ruleset. Am I missing something or just overlooking it completely? Thanks everyone
Page 10 of the ruleset documentation - available here: https://sourceforge.net/projects/wfr...1.5/Documents/
Awesome, thank you Trenloe for saving the day again!
Cast *thread resurrect*
FFG might be interested in licensing WHFRP3 now that they are no longer actively supporting the product line (although I think they did do a reprint). Might be a way to generate further income on their end...
Welcome jcrowland72! Send them an enquiry and if there is any interest bump it back to [email protected]
Dunno what happened but I seem to have lost all my talent cards, the catagory just isn't showing up in my library. Help?
* A Mod can delete this post *
Just looking to necro this thread in hopes of finding some help. When I extract the library module, there is no common .xml. The initial post's link does not work. Anyone out there able to help?
I've seen a similar thing in the Star Wars EotE ruleset (which is based on the WFRP3 ruleset): https://www.fantasygrounds.com/forum...l=1#post297905 If you have another library module, open that as well and see if the missing category appears under a different module in the library.
Still not showing. When I upgrade the client.xml the xml doesn't change.
For reference I am using this tool https://sourceforge.net/projects/wfr...es/v1.5/Tools/
Make sure when you repackage the module that you use ZIP compression (not RAR or 7z) and also that you ZIP from within the module folder - so that the XML files etc. are at the top of the ZIP file structure, do not ZIP up by selecting the directory. Go into the directory,select all of the files and ZIP from there.
Because I feel as though I'm doing something really simple wrong I just recorded a quick video to show you the steps I am taking.
https://www.youtube.com/watch?v=5fQJsymH66I
Thanks for the video.
A few comments:
1) The upgrade tool only upgrades the module data to be compatible with more recent rulesets. It is for older modules created with the older ruleset. It doesn't add any data to the module. So, the data you are seeing is correct.
2) Renaming the module file name doesn't rename the module in FG - change the name as mentioned in post #188 above.
3) If you leave a directory in the \modules directory then FG will read that before it reads any .mod files. In your demo, once you extracted the module to it's own directory within \modules it was always using the data from that directory for the module, based off the <name> parameter mentioned.
I think the issue here is that you expect there to be a lot more entries in the module. This is not the case, you need to enter all of the data yourself. Due to product copyright the actual RPG data cannot be distributed.
Ah, gotcha. I think I was under that impression as the last time I played I had my old filled library and was misremembering. Thanks for all the help!
*The mod's admonition is noted. Feel free to delete this post*
Ok, so talents seem to be gone altogether. When I click on one in a char sheet I get message saying:
Runtime Error: desktop: Unable to create window with invalid class ()
you just have to make the talents and then insert them in to the talent slot :)
anyone know ehre the Career talent slot is ? or how to implement them ?
So there is a fix? Albeit a really tedious one?
Might be, I'll try open a new campaign when I get home from work, thanks!
I don't have a "test" talent to fill in, can someone help me with making the first one?
You can get it from here: https://sourceforge.net/projects/wfrpv3/files/
Hi Trenloe, I've noticed that wfrpv3 throws an error when exporting, similar to one you resolved in the Starwars ruleset (version v2.1.1a).
Can you recall what you modified to resolve it, so I can take a stab at fixing the same for this ruleset?
Currently getting (with no extensions installed) and an up to date FG:
"Script Error: [string "classes/utilities/export.lua"]:86: export: Invalid parameters"
It's exactly the same script in Star Wars: classes/utilities/export.lua - the export code is at the end of that file.
Info on the Module.export API here: https://www.fantasygrounds.com/refdoc/Module.xcp#export