I have made some more changes to NPC sheet. Making the information entry smoother.
Check it out
Chris
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I have made some more changes to NPC sheet. Making the information entry smoother.
Check it out
Chris
Good job! :)
Good points:
Clearer and more defined positions of info/stats.
Good idea about having a tab for spells and spell-like abilities.
Saves are higher up on the sheet! (dig this)
Bad Points:
Takes up more space if you want to see it all without scrolling. ;)
Well done and should make running my NPCs easier^^
changes i made along with my rusty theme
Chris
You should make those an extension. I'd rather not see chain links or other graphics overlap the windowlist text areas at all, but for the most part I like them.Quote:
Originally Posted by madman
they are an extension. they are just both turned on for the screenshot.
Thx for the feedback
they were fun to make.
Chris
When I downloaded pathfinder5, it opened as a single .ext file. Where do I put it to use the pathfinder ruleset?
You need to download and use the d20_JPG(link) ruleset and put the extension in the extension folder (start menu>programs/all programs>Fantasy Grounds II>Application Data Folder).
EDIT:
@Chris: Thanks again for your continued work on the extension, but I have one question. Was it intentional to make a '+' before the CR and XP numbers on the NPC sheet?
Hi,
I was trying out this nice extension (in hope of learning something about Pathfinder) and I encountered the loop error mentioned earlier. I couldn't help myself and did some research to solve the problem.
In your extension the "gear" item has 'cost' field that is a numberfield and in d20_JPG the "item" has 'cost' named field that is a stringfield. When you create a gear using pathfinder it creates a number node and when trying to open the created node without using the extension it tries to use a numberfield data in stringfield, which causes the loop error. To fix this, you should change the "gear_stats" window's 'cost' field type from columnnumberfield to columnstringfield (which would allow you to give different costs to item such as '100 gold', '100 silver' or such, now you can only give cost of '100')
In addition, you might also want to add following few lines to adventure_itemlist.lua to allow spell creation via right clicking on the itemlist:
to onInit() -->
registerMenuItem("Create Spell", "minimized_item", 4);
to onMenuSelection(item) -->
if item == 4 then addNewInstance("spell"); end
No it was not intentional but im still trying to work it all out (can you say NOOB!)Quote:
@Chris: Thanks again for your continued work on the extension, but I have one question. Was it intentional to make a '+' before the CR and XP numbers on the NPC sheet?
so if you know the fix for it let me know, or modify it yourself.
P.S. i am also wanting the cr xp and init fields to be larger like the saves. and have not had a chance to get it done.
as always thanks for the help
Chris
hey there Ikael thanks for the input and for the code. i will change the field. as it makes more sense. your help will make it a better mod in the end.
Thank You Again
Chris