Hi everyone! Just a quick update on the release schedule and some news about what’s coming next.
As some of you might have noticed on the Test channel, SmiteWorks has adjusted the release date for the major ruleset update (2026-04) a few times to ensure stability. It moved from April 21st to the 28th, and is now currently scheduled for
May 5th.
Since my upcoming extensions are built specifically for this new architecture, my release will follow theirs. You can expect the updates for the existing extensions and the new ones to go live on the Forge on May 5th, or within 1-2 days after, once I’ve confirmed everything is perfectly synced with the final live version of the ruleset.
The Launch Day Lineup
On the day the update drops, I will be releasing three new extensions:
- Barbarian Class Automation: Confirmed and ready to rage!
- Sorcerer Class Automation: This turned out to be a relatively big and complex project with a lot of moving parts, but it is complete and working beautifully.
- The Spellcaster "QoL" Expansion: Remember the teaser I dropped about automatic spell slot consumption and upcasting? Well, the "hidden/interesting" feature I couldn't talk about is complete. I still won't spoil exactly how it works, but I can tell you this: it is a quality-of-life tool that tries to streamline how magic interacts with the battlefield and multiple combatants at once.
Please keep in mind that these releases alongside the new ruleset update are just a
starting point. I wanted to get the core functionality into your hands as soon as possible. Given the massive scope of the FGU ruleset update, and the sheer amount of code I had to rewrite across all my existing and new extensions to make them compatible, there will inevitably be some bugs or edge cases that I missed. Please don't hesitate to report them here so I can fix them as quickly as possible!
Furthermore, especially regarding the new Spellcaster expansion (but applying to the others as well!), if you use it and feel that something is missing or needs a change, or if you have ideas for new features and implementations, I will be more than happy to try to add them based on your feedback!
Thank you all for the patience and for being part of this project!