Ya, there's the README, this original forum post, and you can always ask questions here or the discord channel.
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Hi, I seem to be having a negative interaction with combat automation (which is supposed to be a compatible extension). When I click on a charge for an item (in this case, a wand of magic missile), combat automation executes _not_ the spell associated with the item, but the last spell cast by the spellcaster (consuming another spell slot in the process). Is this the correct place to address the issue or is it an issue with combat automation?
Normally, I would post a message in both extension forums for a negative interaction, so you're good there.
I'm sorry. I am unable to replicate this problem. But, admitidly I don't really use Combat Automation so I'm probably not doing what you're describing correctly. Any chance you could make a short video and post it somewhere I can see? Or maybe just some screenshots that will help me understand the process to recreate the problem?
Also, it was a mistake to list Combat Automation as a compatible extension because I believe the author of Combat Automation is no longer maintaining it? I could be mistaken on that. I'll delist it as a compatible extension. But that doesn't mean on unwilling to help.
I've made a short video here:
https://drive.google.com/file/d/1ZOi...usp=drive_link
- I show briefly my setup of the campaign and an example item (wand of magic missiles).
- I demonstrate the error that occurs when I first click to expend a charge, and the messages in the console.
- I demonstrate that after using combat automation to use firebolt, thereafter the combat automation uses this same power when I expend a charge from the wand of magic missile.
- Lastly, I show that when I use a custom power (potion of healing), clicking a charge does not activate the power at all.
That's great! I really like your extension and look forward to using it in my upcoming campaign!
Hi, I noticed that version 3.5.5 went live today, but the previously discussed issue does not seem to be fixed. Was a fix moved back?
I had messed with the module order of combat automation to see if that fixed things, so that was stopping me from seeing your fixes. It is working differently now. Now clicking on a charge doesn't activate a power at all, which wasn't what I expected, but definitely an improvement over things erroring.
I'm sorry. I don't actually use Combat Automation so you'll have to be more specific. Clicking on a charge no longer activates a power on anything or no longer activates a power on items? If it's only items, did it work before? JoAT listings on the actions tab are different than regular spell listings and there is only so much I can do without completely rewriting either JoAT or CA. Although, the next patch is going to kill JoAT listings for good so I'll likely eventually rewrite the JoAT listings but no idea when that will happen.