Not yet, we're working on enabling dynamic lore skill activities.
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Is there a plan to add a repair button for this? Or let us use a skill check? Im not saying I expect it, its not like a major hassle but it would be a nice feature, since yall went to the trouble to auto calculate everything otherwise :)
Either way thanks for all the work on PF2e! Yall have always done good on making things better all the time, and this is just a big example of that!
My group ran into an issue last night where a character with two sources of spellcasting for the same tradition didn't have the spell save DC working correctly. For example, they were an arcane sorcerer with an arcane innate cantrip, and any spell from either source that listed a saved DC defaulted to 0 instead of what should have been an Spell save DC of 18.
It seems I'm getting memory leaks and extreme sluggishness now.
FWIW, my group is not using the new shield block functionality specifically because of this. Shields get damaged and repaired a lot in short spans of time (especially by PCs with Quick Repair, which most anyone who uses a shield regularly will want to take) and having to go into the item entry and scroll down every time is a step too much for us compared to just using an effect to track the shield HP.
Even just exposing the shield HP somewhere with no automation would make a big difference - defense tab of the combat tracker would be nice, for example.
Creating and deleting characters (even practically empty ones) takes quite a lot of time (about 30 seconds or so) and FG freezes in the meantime.
Working on it. Ideally this would have its own "repair" roll type - but that's a lot more work. Currently working on a "SHIELD" heal type to just heal the first equipped undestroyed, damaged shield - or if no damaged, but not destroyed, equipped shields then carried shields will be checked.
https://www.fantasygrounds.com/forum...chmentid=58713