Oh amazing. Thanks @damned, you are a star. I will give it a try later today.
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Oh amazing. Thanks @damned, you are a star. I will give it a try later today.
Tried it and followed your instructions and everything worked fine. Thank you.
Thanks for the update IamGrays
Having used it for a couple of sessions now, and it is working fine BTW, I was wondering how you intended the GM to roll his attacks and checks? There doesn't seem to be a way for the GM to allocate dice to the attribute, skill and gear before rolling unless I am missing it? It is not the end of the world as you can just roll d6's but you lose the cool 1 and 6 symbols (again not the end of the world).
That completely makes sense. So much like the characters need to make rolls with yellow dice for attributes, green for skills and black for gear so do NPC's and enemies. On the NPC frame I can add values for these attributes, skills and gear but I cannot click anywhere to roll them or populate yellow, green or black dice like the player characters can. Basically the same rolls players need to make then so do the baddies (unless I am playing it wrong of course).
You should be making NPC rolls from the Combat Tracker Im pretty sure...
Hi Damned, did you create this using Xcore, or Ruleset Wizard with CoreRPG as the base code?
I’m thinking the second option, just want to confirm.
Ruleset Wizard on top of CoreRPG
XCore is also Ruleset Wizard on top of CoreRPG
I have been using the MY0 ruleset for a while but not the combat tracker but now I am and get these error messages.
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