I'm not sure exactly which extension it is, but it's on my list titled "Feature : Import Collection" and if I enable that, the CLab button vanishes, and the import button on the npc window breaks.
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I'm not sure exactly which extension it is, but it's on my list titled "Feature : Import Collection" and if I enable that, the CLab button vanishes, and the import button on the npc window breaks.
Is this currently broken? I've tried using it but it's not even appearing in my items when loading the campaign
I absolutely am! I wasn't aware that there was that disctintion between PF1 and 3.5e, since the forge indicates both rulesets are being compatible.
Do you know if there's a way to import them to PF, and export them to 3.5? Or if there's any alterative extensions that could do this?
You could try - but importing a 3.5E statblock into PF probably won't match too much data as the format is a bit different.
Once imported into a PFRPG campaign, export the NPCs to a module - you should then be able to load the module in a 3.5E campaign as that allows PFRPG modules to be loaded. The data may still not match up, so you may get some error and/or have some gaps to fill in.
Hello! Creature Lab isn't working on FG version 4.8. I've created an issue on GitHub, but I'm not sure I did it right so I've decided to double it here: when opening CLab menu it creates a blank window without any input.
EDIT: Thanks, it works now!
this extension not working
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