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Hello
can you add that an Exhaustion level is added on a failed death save
thats the house rule im using
Version Update 1.6
Fixed issue with new SW code to decrement exhaustion on Long Rest.
Indeed. Rhagelstrom implemented the feature that I asked for which allows DMs to change the number of Exhaustion levels a PC gets when knocked unconscious.
In my game, being knocked unconscious is an automatic 2 levels of Exhaustion and when an unconscious PC is revived the PC is incapacitated until the start of that character's next turn as they collect themselves after a near-death experience.
There isn't any of that whack-a-mole nonsense at my table. Getting knocked-out has real consequences and you can't just revive someone to have them immediately back in the fight. Reviving someone requires strategy because they are completely defenseless until the start of their next turn.
I started noticing the auto-exhaustion was not being activated when a player was healed from zero HP. It works in test with just this extension loaded so I started to hunt for interactions with other extensions. What I have found is that when this is loaded along with Celestian's Advanced effects extension it no longer auto adds the exhaustion level after the heal. Both extensions seem to be working fine on their own. Not sure if this is something @Rhagelstrom can look at or if I need to ask Celestian to see if he can help. I heavily utilize both extensions.