Armor Skill Check and Speed penalties don't apply.
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Armor Skill Check and Speed penalties don't apply.
Has anyone noticed any errors in SP?? I was doing FG College, and one of the instructors had us use the Test channel (which was cool, because there is WAY cool stuff in here.) So, my campaigns got copied and my generic Starfinder campaign was there with all my SFS Pre-gen lvl 1 characters. I pulled them all into the combat tracker and the SP's for nearly everyone proceeded to get changed to 0, except Velloro and Zemir, who were at 1.
Puzzling ....
Workaround until the update get's pushed:
Make sure you don't have you campaign open while doing this!
Go into the db.xml of your campaign and find the <sp /> section of your PCs.
Add the following lines:
<classes type="number"></classes>
<temporary type="number"></temporary>
<toughness type="number">0</toughness>
Add in the numbers that your PCs need for classes and toughness.
If your PCs had toughness bonus before, remove the mod bonus and reset it to 0, remember you might have to adjust the total and current values.
Save the file and close it.
I tried this work around in Test, and at first I opened up my CT and verified all the SP’s were correct.
Then I opened a char sheet and boom! SP for that character set to 0.
Addendum: Forgot to change classes to the SP number as well. This resolved the issue.
FYI, under Operative's specialization, [1st LEVEL] Skill Focus link is broken still (TEST)
Also, some feedback. The only thing I don't like about the little dropdown for skill bonuses, is that it makes it a huge PitA to add insight bonus for operative's edge...
I kinda liked it! All one page. Actually seemed more intuitive to me.