Originally Posted by
A Social Yeti
I find the extensions /modding situation is no different for this app than for video games.
If, without mods the app can do what its base sold as functionality is. And we can run mods to change that up as we see fit, this is really nice to get.
But it is key to note that the game on its own with no mods ought to be stand alone worthy of the cost as is.
So double edge sword that says, buyer beware.
A game/app designed and meant to be modded can be a great thing for end users to get way way more functionality/play time out of it than it shipped to be.
So mod-ability is not an automatic bad thing to have.
HOWEVER as a consumer in the market i cannot turn a blind eye to the situation that modding steps in to fill very real development gaps that were just left out or half done, knowing full well modding community labor is free, BUT does add value to help sell product.
So i am always a little hesitant, and will not move quickly on anything touting mod-ability too much, as that is the signal to me that i'd have good odds of buying a half done product and hoping the end users freely finish it up for me.
Also on mods, i do understand the value of labor time and know how. But i cannot find it a good situation to have both modability and moders profitability expected in that too.
paying for the base product and then potentially having to pay for the mods that sometimes just are the rest of the work to be done, gets into some deep weeds i find is best just never gotten into in the first place.
Mod for the love it, mod privately for yourself, mod because it's good skill practice and can go on your resume, but no i can't get behind the idea of a paid for product designed so as to also be a profit platform for moders.