v1.10-beta.2 adds some NPC actions to the spells tab automatically.
If anyone wants to try automating more abilities, you can try doing so
here.
string_ability_type can be Feats or Special Abilities
level is what spell level the ability should be added as (usually 0)
actions / zeffect-1, zeffect-2, etc are the individual effects that will be added if this is a match
within zeffect-X are tables containing type=string/number/etc and value=the value of that db node.
the table named label in zeffect-X can also contain a number keyed as "tiermultiplier" which will be replaced in the label string when it is created. This tiermultiplier value will be multiplied by a number that is entered after the ability name (such as Ancestral Enmity 2 (resulting in +4) vs Ancestral Enmity 1 (resulting in +2).
Next up: breath weapons