Try this:
EDIT: see post 43
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Try this:
EDIT: see post 43
When attacking PC -> NPC with ranged weapon I get this error:
https://i.imgur.com/ynG0MzY.png
I had missed a couple things in that script that I had to prefix with ActionAttack.
Try Ammunition Manager v1.11.
Initial tests show the extension to be working in 4e. :-)
I noticed the Hit and Miss by 5+. Is it possible for that to apply to Skill Checks?
I love how this extension works. Thanks!
If I was to tweak it a little for 4e I would make the Load button only active with 'loadaction' in weapon name and remove the Hit 5+ Miss 5+ from attacks. For Skill Checks the "5+" "10+" would be very useful. As an example, skill checks for climbing have tiers of success or failure.
In my experience, the DC is rarely entered for skill checks which means that the necessary info is only available to the GM.
Do you typically roll skill checks in such a way that there is a DC available in FG?
I noticed that the 50% is being shown on Melee weapons
https://i.imgur.com/I8h2b5N.png
Well, I guess not. Usually its something like this:
https://i.imgur.com/XLHG6HN.png
Not that important though. I just got to remember it when I am DMing :-)
I'm not seeing this locally, perhaps you're still using the pre-release version?
I made it anyway since it could be useful when rolling skill checks from the party sheet or in a skill challenge (couldn't figure out how that part of the ruleset works so it's untested there).