Loving the new format for selecting feats.
It looks great!
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Loving the new format for selecting feats.
It looks great!
I also really like the changes. Will all these carry over to the Unity server?
Not sure if it was this update or not but the filter tabs at the top of the item page isnt working anymore
Script Error: [string "ref/scripts/ref_groupedlist.lua"]:46: attempt to index local 'v' (a nil value)
just comes up with that error when clicking on any of the tabs at the top armor, shields, weapons ext.
Thanks for reporting. I've identified the issue - it's caused when there's an item in the campaign data list that doesn't have complete data. Check for any items that have been added to the Items list and make sure they have complete data. I'll modify the code to avoid this issue in future.
I've also spotted an issue with the Shields and Weapons list not showing any data after the cost. I'll try to get a fix out for this ASAP.
Looks good!, I have all these little red boxes next to the Ancestries? Is this the Rarity? Is there a way to change them? I have a homebrew ancestry I want to make rare.
Yes, those boxes indicate rarity, using the standard colours used in feats, spells, etc..
It was a last minute addition and I didn’t have time to add a field to the GUI, I will in future. You can edit the XML and add a string field called "rarity" with uncommon, rare or unique. Common is assumed if there's no rarity field/value.
I'm very excited about the idea of automation (especially for NPC's while playing online remotely). I am going to be looking at the pages and videos to see what all is available.
I think maybe I don't grasp the full scope of what is possible. Is this going to be able to apply poisons from attacks, or automatically add the grabbed condition and things like that?