Thanks bmos. I think I'm starting to get the hang of it.
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Thanks bmos. I think I'm starting to get the hang of it.
The function usingAE() is missing a space in your EXT name. Zygmunt Molotch found this.
There are also other places in the same file where you have the same typo (you may have changed that?) but they don't use this function (they just do the same thing directly).
Also Corrosive Burst should also inherit Corrosive (but current only does the burst part)
Oh, crap, did I accidentally rename the extension?
I just checked: I accidentally renamed the file, but only the file, the extension name appearing in the list of extensions is still the old one :) So, there should be no need to change the code :)
But the difficult question for me: Should I rename the file back to the old one or is it too late for that and I would just cause extra chaos? :D (aaah, crap, that happens when I think I have the correct name without checking the old extension. Gladly only the file name and not the name shown in FG)
Ah, moment, I looked at my backups: The file name was always with "alternative" :) The FG name always with "other"; lol, I never realized this, but this gladly means that I never renamed something :D
Pheew, now I feel released; bmos, you are now my 13 Friday spirit :p :D
Hehe, no worries :D
ah, good question, I would have guessed that returns the "name as shown in FG", but that is actually just guessing, I need to test :) (Extension.getExtensionInfo lists information with the same name as the tags, so, I would have thought of the xml tags; also because that cannot be easily changed by the user, but also this is just guessing on my side :D) When it is like you said, then I need to change a bit of code in my extensions, too (some pieces there are already written with rmilmine's extension in mind and they also use this) :)
Extension works great, the new v1.2 version seems to still put v1.1 as announcement in chat.
Feature Suggestion: Only let it customize/generate if a Weapon / Armor Subtype is entered.
If you try it without a subtype (like me and probably others at first) you get an error for weapons: "combobox: table expected". Furthermore you can't select a special material without a subtype.
Is there a way for me to add materials/templates of my own? Can I just add them to the code or is there a place in FG I can add them?