Originally Posted by
guttert
I'm coming back to FG and with the recent events, our TOR game has been put on hold. Then I saw this ruleset. Nicely done! Thanks for all the work you've put into this.
In the earlier version of the ruleset, there was a stubbed version of the TOR rules. But I notice in this new ruleset, I can't activate that module. I was thinking of customizing the XML to add info just for our group, including common abilities, traits, etc. I still have the older TOR player mod file, but I can't load in this new ruleset.
Any suggestions? Thanks.