Ah ok, so I was looking at it from older editions :) I thought the strength score was the minimum to use, but it eliminates the penalties if you meet the score. That's good cause I thought it was a little extreme to be at -2 with crappy hide armor!!
SKILL effect: When adding negative skills to the tracker, the effect does not take place. Positive boosts do work.
Example: Goblin Song gives SKILL: -1 perception to targets on success (along with a negative to will saves). I tested it for other skills, too, just to make sure it wasn't limited to just perception.
Hello All,
Great work Trenloe, This is a mammoth task and I thank you for it.
It doesn't look like Clumsy:1 effect is working properly. I tested it for the -1 to AC and it didn't apply.
Thanks again.
Good work Trenloe! Epic stuff
Noticed this small bug:
Attachment 28214
The 'Field Medic' background fails to add the 'Battle Medic' feat when dropped on to the character sheet.
In the feats list the feat is actually called 'Battle Medicine'
When the Herbalist background is added through the tracker it is offering Dex or Wisdom, should be Con or Wisdom. It also adds the Survey Wildlife feat instead of the Natural Medicine feat and trains in Hunting Lore instead of Herbalism lore.
Seems like its tied to the wrong background so hopefully its an easy enough change =).
Edit: This was already reported! I'll be sure to check the issue tracker before reporting in the future.
Just noticed this as testing out some of the creatures and making some minor fixes:
All entries in the Ranged Attack section (for creatures) are coming up as [Attack (M)]. This includes all the range x feet, range increment x feet, and thrown x feet tags.
Thanks to everyone who's reported issues. I've updated the issue tracker and will work on resolving these in future releases.
I'm going to implement something like this:
https://www.fantasygrounds.com/forum...chmentid=28216
That would be beautiful!