The rolls still use the 3D physics engine, but they are serialized in order (depth-first).
JPG
Printable View
The rolls still use the 3D physics engine, but they are serialized in order (depth-first).
JPG
Getting following script errors when GM is sharing image to players
Code:Runtime Error: image: Snapshot size (0,0) does not match base size (1750,1750)
Runtime Error: image: Snapshot size (0,0) does not match base size (1750,1750)
Runtime Error: image: Snapshot size (0,0) does not match base size (200,240)
Runtime Error: image: Snapshot size (0,0) does not match base size (200,240)
Runtime Error: image: Snapshot size (0,0) does not match base size (200,240)
Runtime Error: image: Snapshot size (0,0) does not match base size (200,240)
Runtime Error: image: Snapshot size (0,0) does not match base size (376,526)
Runtime Error: image: Snapshot size (0,0) does not match base size (376,526)
Ikael were those errors showing with images that had already been shared from a previous session. Or was the player still on v3.6.6. I saw something similar in my Sunday game but the player was on 3.3.6 and on a mac. Him updating and then me unsharing and then resharing the image cleared the problem. I wanted to do more testing before reporting anything but haven’t had the chance to do so.
Subwindow tools look good. I'll sync a major release of one of my extensions to coincide with 3.3.7.
I've noticed the background image function has encountered the same Issue I had with syncing on my background map. It's not as major however as I need to deal with layer syncing etc... Tool sync might be an issue but it's light as it's just cursor modes.
It would seem all TTF files are black by default, they don't seem to accept their <color> arguments, in-fact they ignore them. fgf font files are unaffected.
Updates
- [CnC] Added NPC list views (by Letter/HD/Type) and list filters (HD/Type).
Is the 64-bit version no longer available for testing? I am no longer seeing it in my directory, and it doesn't pop up regardless of the Update channel I set (test or dev)
Ikael,
Could you clear the cache and see if you get the same error? Usually, those errors occur when the mask/drawing files are passed incorrectly from the host. However, given the player memory changes, I want to be sure.
Regards,
JPG