Originally Posted by
Kelrugem
I agree with you, Bidmaron :) My players and me really like the actual UI, for us it was more intuitive than Roll20's and my first thought (when i saw FG) was how good it looks :D Yes, there may be some people who likes something like this :) Modern UIs never really fitted my taste at the moment, especially when I want to play D&D or whatever :) I would not say that modern UIs are necessarily better, first of all they are only "different", with a different skin and order. And what is intuitive or not depends often on the user and to what he/she is used to.
But I also disagree with the typical sentence "A UI which is not self-explaining is not a UI", it always depends also on the user and in my experience simple UIs get complicated when using more complex usabilities (clicking through thousands of thousands of drop-down menus) while a more complicated UI provides more speed in such situations when a user has learned to use it. I am someone who likes to learn new UIs, especially when this "initial energy" (I've used for learning it) is somehow persistent such that this "energy" helps me later to be faster in using this programme, while I have to start always near the bottom of "energy" in simple build programmes. (sorry I am a physicist, so I hope this picture somehow explains what I mean :D )
Thanks for the discussion :) Concluding it, I guess it also depends strongly on the taste of the people, some like this, some like that, and it is nothing wrong with either of that :) When someone disagrees with some UI then this doesn't necessarily mean that this UI is better or worse than another UI (for this one would need deeper discussions and arguments about the UI and not about the tastes of people)
PS: This reminds me a bit about the discussions if one should use Word or LaTeX to write one owns works :D