I hadn't really thought too much about spells and feats - probably because I usually GM on Fantasy Grounds, not play.Quote:
Originally Posted by madman
But, I have the code infrastructure sorted out for creating FG modules and spells and feats would be much, much easier to parse than creatures so I'll look into it...
What are you thinking about - seperate feat & spell modules or feats and spells in one module. That is would we want to create "the big module of every feat" and a seperate "the even bigger module of every spell" or allow creating "Ultimate Combat" and "Ultimate Magic" modules???
I suppose doing one and gettting to other isn't too hard - as long as you don't mind a little bit of xml editing!
