I would very much like to use your mod, looks great! The link on the first page gives an error.
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I would very much like to use your mod, looks great! The link on the first page gives an error.
My website was down for a while. It is now running, so try again and let me know how you get on.Quote:
Originally Posted by TFWoods3
Got it!Quote:
Originally Posted by neilgfoster
So I have it up and running by placing the PAK in
\AppData\Roaming\Fantasy Grounds II\rulesets
Is this fine, because I notice up thread you mentioned putting it in the same folder as the EXE?
Also want to make sure these are right:
Tokens (.pdn) go in
\AppData\Roaming\Fantasy Grounds II\tokens\shared
WFRP v3 - Library goes in
\AppData\Roaming\Fantasy Grounds II\modules
Seems to be working fine but want to make sure nothing is misplaced. Looking good!
I couldn't see how to roll Initiative to update the tracker.Quote:
Originally Posted by neilgfoster
In version 2.8 of FG, you can now place the .pak files in the ruleset folder - so it looks like you have got everything in the right place.
At present, the initiative tracker does not support auto-rolling. You simply roll the dice manually and enter the value into the initiative column on the tracker.
I am still pondering on how to approach this - WFRP has the concept of both combat and social encounters, and the characteristic used for the initiative roll differs between the two (combat is based on agility, social on fellowship). In addition, the GM may want to add fortune or misfortune dice based on situation.
I had tried everything but simply typing numbers :)
Thanks a bunch for developing this, I hope to use it a lot.
No problem. I am close to releasing version 1.0 of the ruleset - my last tasks are bug fixing and writing a user guide.Quote:
Originally Posted by TFWoods3
Should you have any problems or find any bugs, then please let me know - I will do what I can to resolve them as quick as possible.
I haven't had a chance to listen to the Reckless Dice podcast “With a Little Help From My Friends”, but Gitzman said it was a lot fun. Are you by chance going to release the files/maps etc you used for the game?Quote:
Originally Posted by neilgfoster
Quote:
Originally Posted by neilgfoster
I ran into a script error last night when dragging something into something else, but can't recall what it was. If I run into it again, I will let you know.
I was wanting to add entries to the library, like creatures, but since that is a loaded mod it cannot be edited. Is there a way to edit that library mod file?
Thanks. I have already resolved a few issues from the last release. One of the main issues was when dragging and dropping skills on a character sheet raised an error.Quote:
Originally Posted by TFWoods3
Yes there is. I am currently writing up a user guide for the ruleset which will include details on how to edit the example library module. I am also adding more examples into the library module. I expect to complete this information within the next week or two.Quote:
Originally Posted by TFWoods3