Originally Posted by
ProfDogg
I'm back to playing around with M&M on FG now... Now that I've been screwing around with other rulesets, coming back was one of those "duh" moments when I realized how little I knew when I started on it. Still, there are a lot of features that really need to be implemented and some quirks that need to be ironed out. The combat tracker is nearly next to worthless except to track initiative order that I can tell. Now that Green Ronin is back to making M&M material, any word on someone picking it back up and working further on it?
Also, does anyone know a means of "separating" multiple abilities in any one field? For example, sometimes when I load two different attack abilities in the "Offense" fields, only one becomes highlighted to roll in the chat box. But sometimes I magically make both options and I hadn't done anything different. Any insight?
- Prof.Dogg