Hey,
I'm not sure if it's a bug or I can't find an option for it, but after adding a trait / perk / language / allies to the Abilities tab, it can't be removed, the edit option is missing.
Thanks for your work and time!
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Hey,
I'm not sure if it's a bug or I can't find an option for it, but after adding a trait / perk / language / allies to the Abilities tab, it can't be removed, the edit option is missing.
Thanks for your work and time!
The edit button is in the bottom right corner of the window.
The d20 rerolling issue has been adresses properly, however, the DC damage rerolling still persists. When rerolling for damage, both the first roll and the reroll are assigned as damage to the target adding up the total.
Really? Damn, I've been neglecting it the whole time. No wonder my encounters were relativelly easy.
On the Combat Tracker, when the PC makes and attack and causes damage to the NPC is works fine, but when the NPC makes an attack, and tries to cause damage the following error appears...
[2/22/2025 5:55:57 PM] Fantasy Grounds - v4.6.6 ULTIMATE (2025-02-20)
[2/22/2025 5:55:57 PM] RULESET: Fallout Ruleset (2025-02-19) for Fantasy Grounds
Copyright 2025 Smiteworks USA, LLC and Modiphius Entertainment, Ltd.
[2/22/2025 5:55:57 PM] RULESET: Core RPG ruleset (2025-02-18) for Fantasy Grounds
Copyright 2025 Smiteworks USA, LLC
[2/22/2025 5:55:57 PM] MEASURE: LOAD - PART 2 - 5.2776259
[2/22/2025 5:56:49 PM] [ERROR] Handler error: [string "Fallout 2d20:scripts/manager_combat2.lua"]:183: attempt to index local 'sLocation' (a nil value)
[2/22/2025 5:57:16 PM] [WARNING] bitmapwidget: Asset (portrait_id-00003_token) does not exist
[2/22/2025 5:58:46 PM] [ERROR] Handler error: [string "Fallout 2d20:scripts/manager_combat2.lua"]:183: attempt to index local 'sLocation' (a nil value)
Many thanks
Is the NPC something you created or from one of the modules? If so, which module?
The bloatfly from the main rulebook, many thanks
Thanks, I pushed another hotfix that should sort out the errors from popping up.
Using the latest update, when attacking a hostile NPC we no longer have the result that shows the difficulty/defense of the hostile npc.
Before, we had the result that showed Defense 1 and successes 3. We could quickly do the math and award the Action points. Now we only get the total successes and if it is a hit or not. I have to either remember each npcs defense or pull up their record to get it and award the Action points.
Could we get that added back please?
Thanks in advance!