I think the confusion came from that the PF Effect Removal extension also introduces a STACK effect which needs a colon :)
Printable View
Version update: 2.42
Fixed - Script error -X 3.5E/4E
Version update: 2.43
Fixed - Apply type not transfered from custom effects list when tags that add effect fire
I can't seem to get an effect added after an IFT. When I use this:
TDMGADDS: confusion
it works fine - adds the custom confusion effect to the target that caused the damage to the PC. When I try this:
IFT: ALIGN(lawful);TDMGADDS: confusion
it won't add the effect to the target that caused the damage (yes, the attacker was lawful, so the IFT fired)
3.5e ruleset, not using any other extensions. BCE and FGU both at latest version.
Version update: 2.44
Support for Effect Builder Extension by @SoxMax (5E/3.5E/PFPRG)
Fixed - Tags DMGAT,DMGDT,DMGRT were missing from documentation
Fixed - EXPIREADD still needed additional attention
Fixed - TDMGADDS was not working as intended with IFT
If you want to use the effect builder you will need both the effect builder extension and the effect builder extension for your ruleset.
Where can I find this extension? I only get the full documentation but I could not find the file for downloading?
Thanks for the update! My Cloak of Chaos spell effect work great now.
I have another question I hope someone can help me with. I'm trying to create an effect for the Cloudkill spell (3.5e). This is what I have so far:
Spell effect for targets under 6HD (if the initial save fails they die, if it passes they take -1d4 CON each round, no additional save): Cloudkill < 6HD; SAVES: FORT 17; SAVEADDP: cloudkill; SAVEADD: cloudkill
(Note: I couldn't find a way to add the effect each round without making a save, so I just used the SAVES and applied the same effect regardless of whether the target saved or not).
Spell effect for target over 6HD (they get a save each round for 1/2 dmg): Cloudkill > 6HD; SAVES: FORT 17; SAVEADDP: cloudkillhalf; SAVEADD: cloudkill
These are the custom effects that get added:
cloudkill;CON: -1d4; STACK
cloudkillhalf;CON: -1d2; STACK
The effect works pretty good, but it only fires on the targets turn. The spell says the save and damage are supposed to happen on the caster's turn - is there a way to make that happen?
Second, the save DC is hard-coded into the effect. Is there a way to grab the caster's spell save DC and insert into the effect?
Neither of these are critical to make the effect work, just wondering if they were possible. Also, if someone has a better way to apply these effects, I'd like to hear your thoughts.
Kelrugem's Extended Automation extension has an effect to increase spell DCs in 3.5E