@Curuthanir
I will get those fixed. Thanks for pointing them out.
Fixed and sent in for update.
Madman..
Printable View
@Curuthanir
I will get those fixed. Thanks for pointing them out.
Fixed and sent in for update.
Madman..
Total Skill Ranks seem to be calculated wrong on the player side of things again. GM view is fine.
Attachment 47252 this is on player client, all my players have this issue. The character has 4 (biohacker class) + 4 (int modifier) + 1 (human, skilled) = 9 skill ranks per level and he's a level 3 character so 27 is the right amount of skill ranks for him. On the GM side both numbers are calculated correct.
One of my players has an intelligence modifier of +0 and his numbers are correct (12 total and 12 spend) but his spend number is red.
Editing the skill ranks (adding and removing 1 skill rank) seems to fix this issue for some characters but not with 100% guarantee.
These are "old" characters so this might be a remnant issue that resolves after a level up... Not certain though.
I am not finding the Jump jets armor upgrade to add to a parcel. I have the CRB loaded.
Flyteach
Aha, under Templates. I guess that's a synonym for upgrades?
Thanks a ton for that. Now I can complete creating the Year 4 Intro #2 SFS scenario.
Flyteach
While watching the character creation video from Fantasy Grounds, when the teacher drops in a theme, a special screen pops up allowing you to modify your ability scores and has a message at the top that says "you have 10 points to adjust base stats..." https://youtu.be/NPmqLr1eMfo?t=371
This ability modification screen is not there in FGU Mac version v4.1.3 Ultimate
There is also no magnifying glass to open that screen manually.