Sorry. 5e.
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There was an issue with weapon names that contained multiple words (SmiteWorks might have changed how they're capitalizing that).
I made searching for a weapon with the same name not-case-sensitive.
How can I see which build is the most recent that I should have Bmos? I've got everything going via the forge vs manually grabbing files so I'm assuming that I've got the latest but can't confirm. I'm running it looks like --Ammunition Manager v4.3-hotfix.1- While it doesn't appear to be causing errors I am seeing in the console messages like: warning window: Anchored static height ignored for control(ammopicker) in widnowclass (char_weapon) after the big update.
That is the latest
https://github.com/bmos/FG-Ammunition-Manager/releases
If/when I have time I will clean that up, or feel free to submit a pull request on GitHub or via the forum if you know how to work with those files.
Hi, cant PM to you in FGU. "bmos has exceeded their stored private messages quota and cannot accept further messages until they clear some space."
I'll answer you here if you don't mind
You:" Do you have this problem when you don't use Ammunition Manager? I just tested in 5E and when adding a "Crossbow, Hand" it did also appear on the actions tab."
My answer:
No, only with this extension. Without it everything works fine. I also noticed that the weapon is added to actions, but is marked as not equipped, although the weapon is equipped in the inventory. There is also no visual indication of damage (the dice are rolled correctly, but there are no numbers).
I have a similar problem with a similar extension (GEONE's Ammo Manager) too. If I remove an item from my inventory, its action is not removed from the actions tab.
Tested both extensions separately on a completely clean campaign (without other extensions).
Screenshots:
https://imgur.com/a/WHwWjpa
Information in the description below the screenshots
Thanks you! What about missing elements?
Added to imgur:
https://imgur.com/a/WHwWjpa